[ADD #309] Added Simplistic Building detection feature.
Some simplistic algorithms are done in order to group buildings. Evaluation: + Important data structures as Octree and Quadtree are implemented with important functions + Grouping neighbor voxels runs even if still not 26-neighborship (few steps required) + Algorithm can easily be transferred to the quadtree set. + First new plugin for cutting of outlier points using the algorithm that calculates figuring out cube connectivity. Other points are cut off that don't belong to the largest voxel group - Possibly vaporized effort - The algorithm that takes relative elevation minimums has problems detecting low buildings. - Probably the algorithm won't be taken + The great deal of the code amount used for it can be very useful for the final code. + It's easy to differ trees from buildings - Not thought to the end to differ trees that are very close to buildings
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