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OpenWalnut
OpenWalnut Modules
Commits
fa86b77c
Commit
fa86b77c
authored
Jul 04, 2017
by
Sebastian Eichelbaum
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[DELETE] removed imageSpaceTensorLIC. It is in the main openwalnut repo now.
parent
11eccbce
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imageSpaceTensorLIC/COPYING
imageSpaceTensorLIC/COPYING
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imageSpaceTensorLIC/README
imageSpaceTensorLIC/README
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imageSpaceTensorLIC/VERSION
imageSpaceTensorLIC/VERSION
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imageSpaceTensorLIC/doc/developer/doxygenConfig
imageSpaceTensorLIC/doc/developer/doxygenConfig
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imageSpaceTensorLIC/doc/developer/doxygenLayout.xml
imageSpaceTensorLIC/doc/developer/doxygenLayout.xml
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imageSpaceTensorLIC/src/CMakeLists.txt
imageSpaceTensorLIC/src/CMakeLists.txt
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imageSpaceTensorLIC/src/WMImageSpaceTensorLIC.cpp
imageSpaceTensorLIC/src/WMImageSpaceTensorLIC.cpp
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imageSpaceTensorLIC/src/WMImageSpaceTensorLIC.h
imageSpaceTensorLIC/src/WMImageSpaceTensorLIC.h
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imageSpaceTensorLIC/src/WToolkit.cpp
imageSpaceTensorLIC/src/WToolkit.cpp
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-49
imageSpaceTensorLIC/src/WTuringTextureCreator.cpp
imageSpaceTensorLIC/src/WTuringTextureCreator.cpp
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-260
imageSpaceTensorLIC/src/WTuringTextureCreator.h
imageSpaceTensorLIC/src/WTuringTextureCreator.h
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-107
imageSpaceTensorLIC/src/resources/META
imageSpaceTensorLIC/src/resources/META
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-59
imageSpaceTensorLIC/src/resources/WMImageSpaceTensorLIC.png
imageSpaceTensorLIC/src/resources/WMImageSpaceTensorLIC.png
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imageSpaceTensorLIC/src/shaders/WMImageSpaceTensorLIC-Advection-fragment.glsl
...src/shaders/WMImageSpaceTensorLIC-Advection-fragment.glsl
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imageSpaceTensorLIC/src/shaders/WMImageSpaceTensorLIC-Advection-vertex.glsl
...C/src/shaders/WMImageSpaceTensorLIC-Advection-vertex.glsl
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imageSpaceTensorLIC/src/shaders/WMImageSpaceTensorLIC-ClipBlend-fragment.glsl
...src/shaders/WMImageSpaceTensorLIC-ClipBlend-fragment.glsl
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imageSpaceTensorLIC/src/shaders/WMImageSpaceTensorLIC-ClipBlend-vertex.glsl
...C/src/shaders/WMImageSpaceTensorLIC-ClipBlend-vertex.glsl
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imageSpaceTensorLIC/src/shaders/WMImageSpaceTensorLIC-Edge-fragment.glsl
...rLIC/src/shaders/WMImageSpaceTensorLIC-Edge-fragment.glsl
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imageSpaceTensorLIC/src/shaders/WMImageSpaceTensorLIC-Edge-vertex.glsl
...sorLIC/src/shaders/WMImageSpaceTensorLIC-Edge-vertex.glsl
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imageSpaceTensorLIC/src/shaders/WMImageSpaceTensorLIC-Postprocessing-fragment.glsl
...haders/WMImageSpaceTensorLIC-Postprocessing-fragment.glsl
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imageSpaceTensorLIC/src/shaders/WMImageSpaceTensorLIC-Postprocessing-vertex.glsl
.../shaders/WMImageSpaceTensorLIC-Postprocessing-vertex.glsl
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imageSpaceTensorLIC/src/shaders/WMImageSpaceTensorLIC-Transformation-fragment.glsl
...haders/WMImageSpaceTensorLIC-Transformation-fragment.glsl
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imageSpaceTensorLIC/src/shaders/WMImageSpaceTensorLIC-Transformation-varyings.glsl
...haders/WMImageSpaceTensorLIC-Transformation-varyings.glsl
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imageSpaceTensorLIC/src/shaders/WMImageSpaceTensorLIC-Transformation-vertex.glsl
.../shaders/WMImageSpaceTensorLIC-Transformation-vertex.glsl
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imageSpaceTensorLIC/tools/cmake/FindCxxTest.cmake
imageSpaceTensorLIC/tools/cmake/FindCxxTest.cmake
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imageSpaceTensorLIC/tools/cmake/FindOpenCL.cmake
imageSpaceTensorLIC/tools/cmake/FindOpenCL.cmake
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imageSpaceTensorLIC/tools/cmake/Findbiosig.cmake
imageSpaceTensorLIC/tools/cmake/Findbiosig.cmake
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imageSpaceTensorLIC/tools/cmake/Findeigen3.cmake
imageSpaceTensorLIC/tools/cmake/Findeigen3.cmake
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imageSpaceTensorLIC/tools/cmake/Findniftilib.cmake
imageSpaceTensorLIC/tools/cmake/Findniftilib.cmake
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imageSpaceTensorLIC/tools/cmake/OpenWalnut.cmake
imageSpaceTensorLIC/tools/cmake/OpenWalnut.cmake
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imageSpaceTensorLIC/tools/cmake/OpenWalnutUtils.cmake
imageSpaceTensorLIC/tools/cmake/OpenWalnutUtils.cmake
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imageSpaceTensorLIC/tools/cmake/OpenWalnutVersion.cmake
imageSpaceTensorLIC/tools/cmake/OpenWalnutVersion.cmake
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imageSpaceTensorLIC/tools/style/beautifier/owclean
imageSpaceTensorLIC/tools/style/beautifier/owclean
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imageSpaceTensorLIC/tools/style/beautifier/uncrustify.cfg
imageSpaceTensorLIC/tools/style/beautifier/uncrustify.cfg
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imageSpaceTensorLIC/tools/style/brainlint/brainlint.py
imageSpaceTensorLIC/tools/style/brainlint/brainlint.py
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imageSpaceTensorLIC/COPYING
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You are free to copy, modify and re-distribute these files as you like.
imageSpaceTensorLIC/README
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* This is an example of how to create your own module toolbox
for OpenWalnut (http://www.openwalnut.org).
* You should have a look at our WIKI for further details under
http://www.openwalnut.org/projects/openwalnut/wiki/Module_ExternalDevelopment
* It basically creates one library with two modules in it.
You can use this example as your basic development setup
and extend it as you need.
* Please contact us if you have trouble or if you have added
platform support to the OpenWalnut.cmake script. We
appreciate your help!
Happy coding!
- The OpenWalnut Team -
imageSpaceTensorLIC/VERSION
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# OW Version File. This file specifies the version. The line VERSION=X.Y.Z is
# used and parsed. This file has to be here everytime. The VERSION needs to be
# set properly or CMake will fail.
#
# SYNTAX: The version string always is 1.2.3 with an optional postfix of "+hg1234".
# This is useful if building is done by scripts. If you want to automatically
# add the correct HG revision, use only +hgX without number.
#
# IMPORTANT: If you modify the file, cmake re-creates the version header. But
# it is not able to set all library version. Please re-run cmake if
# you change something here.
#
# NOTE: do not add a space after #. The current CMake script will fail.
# Examples:
#VERSION=1.2.0
#VERSION=1.2.0+hgX -> replaces the X with the current revision number
#VERSUIB=1.2.0+hg1234 -> here, revision number was set by the build scripts for example.
VERSION=0.1.0+hgX
imageSpaceTensorLIC/doc/developer/doxygenConfig
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imageSpaceTensorLIC/doc/developer/doxygenLayout.xml
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imageSpaceTensorLIC/src/CMakeLists.txt
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#---------------------------------------------------------------------------
#
# Project: OpenWalnut ( http://www.openwalnut.org )
#
# Copyright 2009 OpenWalnut Community, BSV@Uni-Leipzig and CNCF@MPI-CBS
# For more information see http://www.openwalnut.org/copying
#
# This file is part of OpenWalnut.
#
# OpenWalnut is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# OpenWalnut is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with OpenWalnut. If not, see <http://www.gnu.org/licenses/>.
#
#---------------------------------------------------------------------------
# ---------------------------------------------------------------------------------------------------------------------------------------------------
#
# General CMake Setup
#
# ---------------------------------------------------------------------------------------------------------------------------------------------------
CMAKE_MINIMUM_REQUIRED
(
VERSION 2.8
)
PROJECT
(
ImageSpaceTensorLIC
)
# ---------------------------------------------------------------------------------------------------------------------------------------------------
#
# Include the OpenWalnut build system.
#
# ---------------------------------------------------------------------------------------------------------------------------------------------------
# where to find our utils and cmake modules?
SET
(
OW_TOOLS_DIR
${
PROJECT_SOURCE_DIR
}
/../tools
)
# append search path for FindModules:
LIST
(
APPEND CMAKE_MODULE_PATH
${
OW_TOOLS_DIR
}
/cmake
)
# These scripts contains all the needed tools to setup the build:
# * Compiler Setup
# * Common OpenWalnut Options
# * Third-party Dependencies Setup
# * Unit Testing Setup if found
# * Doxygen Setup if found
INCLUDE
(
OpenWalnut
)
# ---------------------------------------------------------------------------------------------------------------------------------------------------
#
# Setup your additional dependencies and tools
#
# ---------------------------------------------------------------------------------------------------------------------------------------------------
# IMPORTANT: NEVER add any commands bore the line INCLUDE( OpenWalnut ). This might cause problems!
# ---------------------------------------------------------------------------------------------------------------------------------------------------
#
# Setup all modules
#
# ---------------------------------------------------------------------------------------------------------------------------------------------------
# Here, you can add your own targets, call ADD_MODULE provided by OpenWalnut or a combination of it. When using ADD_MODULE or SETUP_MODULE, the
# OpenWalnut CMake scripts manages proper resource handling, test compilation and similar. You should use it whenever possible. More details on
# how to develop external modules, have a look at http://www.openwalnut.org. You can have a look at OpenWalnut.cmake if you want to modify
# the default behaviour.
# Please see the documentation of SETUP_MODULE as it shows how to add custom dependencies (third-party libs)
SETUP_MODULE
(
${
PROJECT_NAME
}
# use project name as module(-toolbox) name
"."
# where to find the sources
""
# no additonal dependencies
""
# no sources to exclude
)
# Tell CMake that we want to use the WToolboxVersion header in our Modules. It gets created automatically if you keep this line.
SETUP_USE_VERSION_HEADER
(
${
PROJECT_NAME
}
)
# ---------------------------------------------------------------------------------------------------------------------------------------------------
#
# Additional Setup
#
# ---------------------------------------------------------------------------------------------------------------------------------------------------
# Add the files under ../resources/MyGlobalResources as additional, global resources
# The first parameter is the directory name, the second parameter is the component name. This is used during installation to identify to which
# install component this belongs. The name is arbitrary but must be unique.
#
# NOTE: The first parameter of SETUP_MODULE is not allowed as component name here because SETUP_MODULE already registers this component. Simply
# append some string.
# SETUP_GLOBAL_RESOURCES( "MyGlobalResources" ${PROJECT_NAME}_Global )
imageSpaceTensorLIC/src/WMImageSpaceTensorLIC.cpp
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imageSpaceTensorLIC/src/WMImageSpaceTensorLIC.h
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//---------------------------------------------------------------------------
//
// Project: OpenWalnut ( http://www.openwalnut.org )
//
// Copyright 2009 OpenWalnut Community, BSV@Uni-Leipzig and CNCF@MPI-CBS
// For more information see http://www.openwalnut.org/copying
//
// This file is part of OpenWalnut.
//
// OpenWalnut is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// OpenWalnut is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with OpenWalnut. If not, see <http://www.gnu.org/licenses/>.
//
//---------------------------------------------------------------------------
#ifndef WMIMAGESPACETENSORLIC_H
#define WMIMAGESPACETENSORLIC_H
#include <string>
#include <vector>
#include "core/dataHandler/WDataSetVector.h"
#include "core/graphicsEngine/WTriangleMesh.h"
#include "core/graphicsEngine/WGEManagedGroupNode.h"
#include "core/kernel/WModule.h"
#include "core/kernel/WModuleInputData.h"
/**
* This module takes a second order symmetric tensor dataset and uses it to apply an image space based (fast) fabric-like LIC to an arbitrary
* surface. The surface can be specified as tri mesh or, if not specified, slices.
*
* \ingroup modules
*/
class
WMImageSpaceTensorLIC
:
public
WModule
{
public:
/**
* Default constructor.
*/
WMImageSpaceTensorLIC
();
/**
* Destructor.
*/
virtual
~
WMImageSpaceTensorLIC
();
/**
* Gives back the name of this module.
* \return the module's name.
*/
virtual
const
std
::
string
getName
()
const
;
/**
* Gives back a description of this module.
* \return description to module.
*/
virtual
const
std
::
string
getDescription
()
const
;
/**
* Due to the prototype design pattern used to build modules, this method returns a new instance of this method. NOTE: it
* should never be initialized or modified in some other way. A simple new instance is required.
*
* \return the prototype used to create every module in OpenWalnut.
*/
virtual
boost
::
shared_ptr
<
WModule
>
factory
()
const
;
protected:
/**
* Entry point after loading the module. Runs in separate thread.
*/
virtual
void
moduleMain
();
/**
* Initialize the connectors this module is using.
*/
virtual
void
connectors
();
/**
* Initialize the properties for this module.
*/
virtual
void
properties
();
private:
/**
* Initializes the needed geodes, transformations and vertex arrays. This needs to be done once for each new dataset.
*
* \param grid the grid to places the slices in
* \param mesh the mesh to use if not NULL and m_useSlices is false
*/
void
initOSG
(
boost
::
shared_ptr
<
WGridRegular3D
>
grid
,
boost
::
shared_ptr
<
WTriangleMesh
>
mesh
);
/**
* The input connector containing the DTI field whose derived field is used for LIC.
*/
boost
::
shared_ptr
<
WModuleInputData
<
WDataSetVector
>
>
m_evec1In
;
/**
* The input connector containing the DTI field whose derived field is used for LIC.
*/
boost
::
shared_ptr
<
WModuleInputData
<
WDataSetVector
>
>
m_evec2In
;
/**
* The input connector containing the DTI field whose derived field is used for LIC.
*/
boost
::
shared_ptr
<
WModuleInputData
<
WDataSetVector
>
>
m_evalsIn
;
/**
* The input containing the surface on which the LIC should be applied on
*/
boost
::
shared_ptr
<
WModuleInputData
<
WTriangleMesh
>
>
m_meshIn
;
/**
* A property allowing the user to select whether the slices or the mesh should be used
*/
WPropSelection
m_geometrySelection
;
/**
* A list of items that can be selected using m_geometrySelection.
*/
boost
::
shared_ptr
<
WItemSelection
>
m_geometrySelections
;
/**
* A condition used to notify about changes in several properties.
*/
boost
::
shared_ptr
<
WCondition
>
m_propCondition
;
/**
* The Geode containing all the slices and the mesh
*/
osg
::
ref_ptr
<
WGEGroupNode
>
m_output
;
/**
* Scene root node.
*/
osg
::
ref_ptr
<
WGEManagedGroupNode
>
m_root
;
WPropGroup
m_sliceGroup
;
//!< the group contains several slice properties
WPropGroup
m_geometryGroup
;
//!< the group contains several input geometry parameters
WPropGroup
m_licGroup
;
//!< the group contains several LIC properties
WPropBool
m_useSlices
;
//!< indicates whether the vector should be shown on slices or input geometry
WPropInt
m_xPos
;
//!< x position of the slice
WPropInt
m_yPos
;
//!< y position of the slice
WPropInt
m_zPos
;
//!< z position of the slice
WPropBool
m_showonX
;
//!< indicates whether the vector should be shown on slice X
WPropBool
m_showonY
;
//!< indicates whether the vector should be shown on slice Y
WPropBool
m_showonZ
;
//!< indicates whether the vector should be shown on slice Z
WPropBool
m_showHUD
;
//!< indicates whether to show the texture HUD
WPropBool
m_useEdges
;
//!< indicates whether to show the edges
WPropColor
m_useEdgesColor
;
//!< indicated whether the edges (if enabled) should be black or white or green or red or ....
WPropDouble
m_useEdgesStep
;
//!< define the steepness of the step function used to blend in the edge color.
WPropBool
m_useLight
;
//!< indicates whether to use Phong
WPropDouble
m_lightIntensity
;
//!< light intensity
WPropInt
m_numIters
;
//!< the number of iterations done per frame
WPropDouble
m_cmapRatio
;
//!< the ratio between colormap and LIC
WPropDouble
m_projectionAngleThreshold
;
//!< the angle threshold between surface and vector before clipping the vector.
/**
* The group for more advanced LIC features
*/
WPropGroup
m_advancedLicGroup
;
/**
* The resolution scaling for the noise
*/
WPropDouble
m_noiseRes
;
/**
* Clipp according to FA.
*/
WPropDouble
m_faClip
;
};
#endif // WMIMAGESPACETENSORLIC_H
imageSpaceTensorLIC/src/WToolkit.cpp
deleted
100644 → 0
View file @
11eccbce
//---------------------------------------------------------------------------
//
// Project: OpenWalnut ( http://www.openwalnut.org )
//
// Copyright 2009 OpenWalnut Community, BSV-Leipzig and CNCF-CBS
// For more information see http://www.openwalnut.org/copying
//
// This file is part of OpenWalnut.
//
// OpenWalnut is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// OpenWalnut is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with OpenWalnut. If not, see <http://www.gnu.org/licenses/>.
//
//---------------------------------------------------------------------------
// This file's purpose is to provide a list of modules and additional extensions as entry point for OpenWalnut's module loader.
// Both functAdd your modules here. If you miss this step, OpenWalnut will not be able to load your modules/extensions.
#include <boost/shared_ptr.hpp>
#include <core/kernel/WModule.h>
#include "WMImageSpaceTensorLIC.h"
/**
* This function is called by OpenWalnut, when loading your library to learn about the modules you provide. The function is called with a given
* list reference, where you add all of your modules. Modules which are not registered this way, cannot be used in OpenWalnut. As this is called
* before loading any project file or running any module, it is ensured that you can rely on the modules provided here in your project files and
* other modules.
*
* \note this function is optional. You can remove it if you do not need it.
*
* \param m the list of modules. Add you module instances into this list.
*/
extern
"C"
void
WLoadModule
(
WModuleList
&
m
)
// NOLINT
{
// This line is needed by the module loader to actually find your module. You need to add this to your module too. Do NOT add a ";" here.
m
.
push_back
(
boost
::
shared_ptr
<
WModule
>
(
new
WMImageSpaceTensorLIC
)
);
}
imageSpaceTensorLIC/src/WTuringTextureCreator.cpp
deleted
100644 → 0
View file @
11eccbce
//---------------------------------------------------------------------------
//
// Project: OpenWalnut ( http://www.openwalnut.org )
//
// Copyright 2009 OpenWalnut Community, BSV-Leipzig and CNCF-CBS
// For more information see http://www.openwalnut.org/copying
//
// This file is part of OpenWalnut.
//
// OpenWalnut is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// OpenWalnut is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with OpenWalnut. If not, see <http://www.gnu.org/licenses/>.
//
//---------------------------------------------------------------------------
#include <iostream>
#include <vector>
#include <boost/random.hpp>
#include <core/common/exceptions/WPreconditionNotMet.h>
#include "WTuringTextureCreator.h"
WTuringTextureCreator
::
WTuringTextureCreator
(
std
::
size_t
numThreads
)
:
m_numIterations
(
100
),
m_spotIrregularity
(
0.1
),
m_spotSize
(
0.1
)
{
WPrecond
(
numThreads
>
0
,
""
);
for
(
std
::
size_t
k
=
0
;
k
<
numThreads
;
++
k
)
{
m_threads
.
push_back
(
boost
::
shared_ptr
<
TextureThread
>
(
new
TextureThread
(
k
,
numThreads
)
)
);
}
}
WTuringTextureCreator
::~
WTuringTextureCreator
()
{