WMIsosurface-vertex.glsl 1.51 KB
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//---------------------------------------------------------------------------
//
// Project: OpenWalnut ( http://www.openwalnut.org )
//
// Copyright 2009 OpenWalnut Community, BSV@Uni-Leipzig and CNCF@MPI-CBS
// For more information see http://www.openwalnut.org/copying
//
// This file is part of OpenWalnut.
//
// OpenWalnut is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// OpenWalnut is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with OpenWalnut. If not, see <http://www.gnu.org/licenses/>.
//
//---------------------------------------------------------------------------

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#version 130
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#include "WGEColormapping-vertex.glsl"
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#include "WGETransformationTools.glsl"
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// The surface normal
varying vec3 v_normal;
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// modelview matrix' scaling factor
varying float v_worldScale;

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void main()
{
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    // prepare colormapping
    colormapping();
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    // prepare light
    v_normal = gl_NormalMatrix * gl_Normal;
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    // Calc the scaling factor in the MV matrix
    v_worldScale = getModelViewScale();

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    gl_FrontColor = gl_Color;
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    gl_Position = ftransform();
}