CMakeLists.txt 13.2 KB
Newer Older
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
#---------------------------------------------------------------------------
#
# Project: OpenWalnut ( http://www.openwalnut.org )
#
# Copyright 2009 OpenWalnut Community, BSV@Uni-Leipzig and CNCF@MPI-CBS
# For more information see http:#www.openwalnut.org/copying
#
# This file is part of OpenWalnut.
#
# OpenWalnut is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# OpenWalnut is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with OpenWalnut. If not, see <http:#www.gnu.org/licenses/>.
#
#---------------------------------------------------------------------------

25 26 27 28 29 30 31
# ---------------------------------------------------------------------------------------------------------------------------------------------------
# 
# General CMake Setup
#
# ---------------------------------------------------------------------------------------------------------------------------------------------------

CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
32 33 34 35 36 37 38 39 40
PROJECT( OpenWalnut )

# guard against in-source builds
IF( ${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR} )
  MESSAGE( FATAL_ERROR "In-source builds not allowed. Please make a new directory (called a build directory) and run CMake from there. (you may need to remove CMakeCache.txt" )
ENDIF()

# append search path for FindModules:
LIST( APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/../tools/CMakeModules )
41
# here, we have certain utilities. For example ASSERT_GE_VERSION which ensures a specific minimum version
42 43 44 45 46 47 48 49 50 51 52 53 54
INCLUDE( ${PROJECT_SOURCE_DIR}/../tools/CMakeModules/Utils.cmake )

# mimic layout of install dir for build:
SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin )
SET( CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/lib )
SET( CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/lib )

# CMAKE automatism to select static vs. shared building:
IF( NOT CMAKE_GENERATOR MATCHES "Visual Studio" )
  OPTION( BUILD_SHARED_LIBS "Build shared libs" ON )
  MARK_AS_ADVANCED( BUILD_SHARED_LIBS )
ENDIF()

55 56
# Visual Studio version prior to 2010 do not provide stdint.h and inttypes.h
# TODO(all): WTF!?
57 58 59 60
IF( CMAKE_GENERATOR MATCHES "Visual Studio" )
  INCLUDE_DIRECTORIES( "${PROJECT_SOURCE_DIR}/common/platformDependent/visualStudio/" )
ENDIF()

61
# The build types
62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77
IF( NOT CMAKE_BUILD_TYPE )
    SET( CMAKE_BUILD_TYPE Release
         CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo"
         FORCE
       )
ENDIF( NOT CMAKE_BUILD_TYPE )

# guard against typos in build-type strings
STRING( TOLOWER "${CMAKE_BUILD_TYPE}" cmake_build_type_tolower)
IF( NOT cmake_build_type_tolower STREQUAL "debug" AND
    NOT cmake_build_type_tolower STREQUAL "release" AND
    NOT cmake_build_type_tolower STREQUAL "relwithdebinfo" AND
    NOT cmake_build_type_tolower STREQUAL "")
  MESSAGE( SEND_ERROR "Unknown build type \"${CMAKE_BUILD_TYPE}\". Allowed values are Debug, Release, RelWithDebInfo  and \"\" (case-insensitive).")
ENDIF()

78 79 80 81 82
# ---------------------------------------------------------------------------------------------------------------------------------------------------
# 
# Compilation Options
#
# ---------------------------------------------------------------------------------------------------------------------------------------------------
83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114

# Global compiler flags:
#-----------------------
# -Wno-long-long    since on Ubuntu 8.10 it won't compile without it
# -ansi             force ISO-C++98 compliance (not GNU++98)

IF( CMAKE_GENERATOR MATCHES "Visual Studio" )
    FILE( GLOB EXCLUDE_LIBRARIES RELATIVE ${Boost_LIBRARY_DIRS} ${Boost_LIBRARY_DIRS}/libboost* )
    SET( CMAKE_SHARED_LINKER_FLAGS " /STACK:10000000 /machine:I386 /NODEFAULTLIB:${EXCLUDE_LIBRARIES}"  CACHE STRING "" FORCE )
    SET( CMAKE_EXE_LINKER_FLAGS " /STACK:10000000 /machine:I386 /NODEFAULTLIB:${EXCLUDE_LIBRARIES}"  CACHE STRING "" FORCE )
    SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /D \"NOMINMAX\"" )
    SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP /wd4101" )
    SET( CMAKE_DEBUG_POSTFIX "d" CACHE STRING "add a postfix, usually d on windows" )
ELSE()
    # Unfortunately libstdc++'s header files don't work with mingw in ansi mode (basically libstdc++'s fault)
    IF( CMAKE_HOST_SYSTEM MATCHES "Windows" )
        SET( CMAKE_CXX_FLAGS "-frtti -pedantic -Wall -Wno-long-long -Wextra -Wold-style-cast" CACHE STRING "" FORCE )
    ELSE()
        # SET( CMAKE_CXX_FLAGS "-frtti -pedantic -ansi -Wall -Wno-long-long -Wextra -Wold-style-cast" CACHE STRING "" FORCE )
        SET( CMAKE_CXX_FLAGS "-frtti -pedantic -ansi -Wall -Wno-long-long -Wextra " CACHE STRING "" FORCE )
    ENDIF()

    # Darwin's ld isn't GNU and doesn't like the following
    IF( NOT CMAKE_SYSTEM_NAME MATCHES "Darwin" )
        ## The following allows us to prevent cyclic dependencies even on linux
        SET( CMAKE_SHARED_LINKER_FLAGS "-Wl,--no-undefined -Wl,--allow-shlib-undefined" CACHE STRING "" FORCE )
    ENDIF()
    SET( CMAKE_CXX_FLAGS_RELEASE "-O3" CACHE STRING "" FORCE )
    SET( CMAKE_CXX_FLAGS_DEBUG "-g -DDEBUG -O0" CACHE STRING "" FORCE )
ENDIF()
SET( CMAKE_CXX_FLAGS_RELWITHDEBINFO "-g -DDEBUG -O2" CACHE STRING "" FORCE )

115 116 117 118
# other options 
OPTION( OW_HANDLE_SHADERS "This ensures that shaders are available in build directory after build." ON )
OPTION( OW_LINK_SHADERS "If turned on, shaders do not get copied. They get linked. This is a nice option for developers." OFF )

119 120 121 122 123 124 125 126 127 128 129 130
# ---------------------------------------------------------------------------------------------------------------------------------------------------
# 
# REQUIRED third party libs
#
# ---------------------------------------------------------------------------------------------------------------------------------------------------

# -----------------------------------------------------------------------------------------------------------------------------------------------
# Boost, at least 1.39
# See http://www.boost.org/
#
# To see, which boost libs we currently use, you may run the following command # in the src directory on a linux box to make some investigations:
# grep -i include `find . -type f` | grep boost | awk '{print $2}' | sort | uniq
131

132 133 134 135 136 137 138 139 140 141
# find the boost packages
FIND_PACKAGE( Boost REQUIRED program_options thread filesystem date_time system signals regex )
# we need at least 1.39
ASSERT_GE_VERSION( "Boost" "${Boost_MAJOR_VERSION}.${Boost_MINOR_VERSION}.${Boost_SUBMINOR_VERSION}" 1.39.0 )

# Setup boost options
SET( Boost_USE_MULTITHREAD ON )
# As every time: do something Visual Studio specific: only use static boost libs
IF( CMAKE_GENERATOR MATCHES "Visual Studio" )
  SET( Boost_USE_STATIC_LIBS ON )
142 143
ENDIF()

144 145
# include the boost headers
INCLUDE_DIRECTORIES( ${Boost_INCLUDE_DIR} )
146

147 148 149 150 151 152 153 154 155 156 157 158 159 160 161
# -----------------------------------------------------------------------------------------------------------------------------------------------
# OpenGL, at least 1.2
# See http://www.opengl.org
#
FIND_PACKAGE( OpenGL REQUIRED )

# include the OpenGL header paths
INCLUDE_DIRECTORIES( ${OPENGL_INCLUDE_DIR} )

# -----------------------------------------------------------------------------------------------------------------------------------------------
# OpenSceneGraph, at least 2.8.0
# See http://www.openscenegraph.org

# find the needed packages
SET( MIN_OSG_VERSION 2.8.0 )
162
IF( CMAKE_GENERATOR MATCHES "Visual Studio" )
163 164 165
  IF( NOT VERSION LESS 2.6.3 )
    SET ( CMAKE_PREFIX_PATH "$ENV{ProgramFiles}/OpenSceneGraph" )
  ENDIF()
166
ENDIF()
167
FIND_PACKAGE( OpenSceneGraph ${MIN_OSG_VERSION} REQUIRED osgDB osgUtil osgGA osgViewer osgSim osgWidget osgText OpenThreads )
168

169 170
# include the header paths
INCLUDE_DIRECTORIES( ${OPENSCENEGRAPH_INCLUDE_DIRS} )
171

172 173 174 175 176 177
# ---------------------------------------------------------------------------------------------------------------------------------------------------
# 
# OPTIONAL third party libs
#  - include only libs you need in the OW framework
#
# ---------------------------------------------------------------------------------------------------------------------------------------------------
178

179 180 181
# TODO(all): is this needed?
INCLUDE( FindPythonInterp )

182 183 184
# -----------------------------------------------------------------------------------------------------------------------------------------------
# CXX Test
# See http://cxxtest.tigris.org
185

186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203
# Try to find it
FIND_PACKAGE( CxxTest QUIET )
MARK_AS_ADVANCED( CXXTEST_PERL_TESTGEN_EXECUTABLE )
   
# If it is found, and OW_USE_TESTS is on, build the tests and activate CMake's test mechanisms
IF( CXXTEST_FOUND )
  # To enable testing
  OPTION( OW_USE_TESTS "This enables compilation of tests" ON )
  INCLUDE_DIRECTORIES( ${CXXTEST_INCLUDE_DIR} )
  IF( OW_USE_TESTS )
    SET( OW_COMPILE_TESTS ON ) #We need this variable because this is tested more often.
    # Package settings:
    SET( CXXTEST_USE_PYTHON 1 )
    # Activate CTest and "test" target
    ENABLE_TESTING()
  ELSE()
    SET( OW_COMPILE_TESTS OFF )
  ENDIF()
204
ELSE()
205
  SET( OW_COMPILE_TESTS OFF )
206 207
ENDIF()

208 209 210 211 212
# -----------------------------------------------------------------------------------------------------------------------------------------------
# Eigen3
# See http://eigen.tuxfamily.org

# NOTE: this is included in ext. But we need to set several definitions to make (who else?) Visual Studio work
213
IF( CMAKE_GENERATOR MATCHES "Visual Studio" )
214
    ADD_DEFINITIONS( -DEIGEN_DONT_VECTORIZE -DEIGEN_DONT_ALIGN -DEIGEN_DISABLE_UNALIGNED_ARRAY_ASSERT )
215
ENDIF()
216 217 218 219 220 221 222 223 224 225

# ---------------------------------------------------------------------------------------------------------------------------------------------------
# 
# Compilation Targets
#  - The GUI + OpenWalnut.cpp ==> walnut binary
#  - Ext ==> libOWext_*
#  - All the others ==> libOWcore
#
# ---------------------------------------------------------------------------------------------------------------------------------------------------

226 227 228 229
# This script contains all the needed tools to setup the build
INCLUDE( ${PROJECT_SOURCE_DIR}/../tools/CMakeModules/BuildUtils.cmake )

# libcnt needs absolute inclusion somewhere
230 231
INCLUDE_DIRECTORIES( ${PROJECT_SOURCE_DIR}/ext/libeep )
INCLUDE_DIRECTORIES( ${PROJECT_SOURCE_DIR}/ext )
232 233

# to allow non-core code to access core and ext absolutely
234 235
INCLUDE_DIRECTORIES( ${PROJECT_SOURCE_DIR} )

236 237 238 239 240 241 242 243 244 245 246 247 248 249 250
# -----------------------------------------------------------------------------------------------------------------------------------------------
# OWext

SET( OWExtNiftiName "OWext_niftiio" )
SET( OWExtEEPName "OWext_eep" )
SET( OWExtBioSigName "OWext_biosig" )

# build external libs in ext/
ADD_SUBDIRECTORY( ext ) # The needed external libraries

# -----------------------------------------------------------------------------------------------------------------------------------------------
# OWcore

SET( OWCoreName "OWcore" )

251 252 253 254 255
# build core
ADD_SUBDIRECTORY( core )

# -----------------------------------------------------------------------------------------------------------------------------------------------
# QT4 Walnut binary
256

257 258
# build core
# ADD_SUBDIRECTORY( qt4gui )
259

260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300
# ---------------------------------------------------------------------------------------------------------------------------------------------------
# 
# Resource Copy
#  - This simply copies the structure from ../resources to the build directory
#
# ---------------------------------------------------------------------------------------------------------------------------------------------------

# as all the resources with the correct directory structure reside in ../resources, this target is very easy to handle
SET( ResourcesPath "${PROJECT_SOURCE_DIR}/../resources" )
ADD_CUSTOM_TARGET( ResourceConfiguration
    ALL
    COMMAND ${CMAKE_COMMAND} -E copy_directory "${ResourcesPath}" "${PROJECT_BINARY_DIR}/"
    COMMENT "Copying resources to build directory"
)

# ---------------------------------------------------------------------------------------------------------------------------------------------------
# 
# Documentation
#  - Call doxygen here
#
# ---------------------------------------------------------------------------------------------------------------------------------------------------

#let doxygen do the work
ADD_CUSTOM_TARGET( doc
                   COMMAND doxygen ${PROJECT_SOURCE_DIR}/../doc/developer/doxygenConfig
                   COMMAND chmod -R g+r ${PROJECT_SOURCE_DIR}/../doc/developer/html
                   WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}/..
                   COMMENT "Build doxygen documentation"
                   VERBATIM
                 )

# NOTE: this full documentation also includes call/caller graphs, colaboration graphs and nicer inheritance graphs
# but needs "dot" from graphviz to render them.
ADD_CUSTOM_TARGET( fulldoc
                   COMMAND doxygen ${PROJECT_SOURCE_DIR}/../doc/developer/doxygenConfigFull
                   COMMAND chmod -R g+r ${PROJECT_SOURCE_DIR}/../doc/developer/htmlFull
                   WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}/..
                   COMMENT "Build verbose doxygen documentation"
                   VERBATIM
                 )