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OpenWalnut
OpenWalnut Core
Commits
039a6b75
Commit
039a6b75
authored
Aug 11, 2010
by
schurade
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[ADD] module that paints directly in the 3D scene
parent
1512f5e4
Changes
6
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6 changed files
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873 additions
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+873
-0
src/modules/modules-base.toolbox
src/modules/modules-base.toolbox
+1
-0
src/modules/paintTexture/CMakeLists.txt
src/modules/paintTexture/CMakeLists.txt
+42
-0
src/modules/paintTexture/WMPaintTexture.cpp
src/modules/paintTexture/WMPaintTexture.cpp
+317
-0
src/modules/paintTexture/WMPaintTexture.h
src/modules/paintTexture/WMPaintTexture.h
+230
-0
src/modules/paintTexture/paintTexture.png
src/modules/paintTexture/paintTexture.png
+0
-0
src/modules/paintTexture/paintTexture.xpm
src/modules/paintTexture/paintTexture.xpm
+283
-0
No files found.
src/modules/modules-base.toolbox
View file @
039a6b75
...
...
@@ -10,6 +10,7 @@ ADD_SUBDIRECTORY( hud )
ADD_SUBDIRECTORY( isosurfaceRaytracer )
ADD_SUBDIRECTORY( lic )
ADD_SUBDIRECTORY( marchingCubes )
ADD_SUBDIRECTORY( paintTexture )
ADD_SUBDIRECTORY( superquadricGlyphs )
ADD_SUBDIRECTORY( template )
ADD_SUBDIRECTORY( triangleMeshRenderer )
...
...
src/modules/paintTexture/CMakeLists.txt
0 → 100644
View file @
039a6b75
FILE
(
GLOB_RECURSE MODULES_SRC
"*.cpp"
"*.h"
)
# Grab module name and setup target directories
GET_FILENAME_COMPONENT
(
MODULE_NAME
${
CMAKE_CURRENT_SOURCE_DIR
}
NAME
)
SET
(
MODULE_TARGET_DIR
${
CMAKE_LIBRARY_OUTPUT_DIRECTORY
}
/modules/
${
MODULE_NAME
}
)
SET
(
CMAKE_LIBRARY_OUTPUT_DIRECTORY
${
MODULE_TARGET_DIR
}
)
SET
(
CMAKE_RUNTIME_OUTPUT_DIRECTORY
${
MODULE_TARGET_DIR
}
)
SET
(
MODULE_DIRNAME
${
MODULE_NAME
}
)
SET
(
MODULE_NAME
"OWmodule_
${
MODULE_NAME
}
"
)
# prefix all module names with "OWmodule_" to separate them from other libs
# Build module lib
ADD_LIBRARY
(
${
MODULE_NAME
}
SHARED
${
MODULES_SRC
}
)
TARGET_LINK_LIBRARIES
(
${
MODULE_NAME
}
OWkernel
)
# Copy local shaders to module target directory
IF
(
OW_COPY_SHADERS AND EXISTS
${
CMAKE_CURRENT_SOURCE_DIR
}
/shaders
)
# copy shaders only if the user wants it
ADD_CUSTOM_TARGET
(
${
MODULE_NAME
}
_CopyShaders
COMMAND
${
CMAKE_COMMAND
}
-E copy_directory
${
CMAKE_CURRENT_SOURCE_DIR
}
/shaders
${
MODULE_TARGET_DIR
}
/shaders/
COMMENT
"Copy shaders of
${
MODULE_NAME
}
"
)
ADD_DEPENDENCIES
(
${
MODULE_NAME
}
${
MODULE_NAME
}
_CopyShaders
)
ENDIF
()
# Build unit tests
IF
(
OW_COMPILE_TESTS
)
# This ensures that the test is copied to the module directory
SET
(
CMAKE_RUNTIME_OUTPUT_DIRECTORY
${
MODULE_TARGET_DIR
}
)
CXXTEST_ADD_TESTS_FROM_LIST
(
"
${
MODULES_SRC
}
"
"OWkernel;
${
MODULE_NAME
}
"
)
# Copy fixtures if they exist
IF
(
EXISTS
${
CMAKE_CURRENT_SOURCE_DIR
}
/test/fixtures
)
ADD_CUSTOM_TARGET
(
${
MODULE_NAME
}
_CopyFixtures
# as the "test" target runs in CMakes temporary build dir, the fixtures need to be placed there too.
COMMAND
${
CMAKE_COMMAND
}
-E copy_directory
${
CMAKE_CURRENT_SOURCE_DIR
}
/test/fixtures
${
CMAKE_BINARY_DIR
}
/modules/
${
MODULE_DIRNAME
}
/fixtures/
COMMENT
"Copy fixtures of
${
MODULE_NAME
}
"
)
ADD_DEPENDENCIES
(
${
MODULE_NAME
}
${
MODULE_NAME
}
_CopyFixtures
)
ENDIF
(
EXISTS
${
CMAKE_CURRENT_SOURCE_DIR
}
/test/fixtures
)
ENDIF
(
OW_COMPILE_TESTS
)
src/modules/paintTexture/WMPaintTexture.cpp
0 → 100644
View file @
039a6b75
This diff is collapsed.
Click to expand it.
src/modules/paintTexture/WMPaintTexture.h
0 → 100644
View file @
039a6b75
//---------------------------------------------------------------------------
//
// Project: OpenWalnut ( http://www.openwalnut.org )
//
// Copyright 2009 OpenWalnut Community, BSV-Leipzig and CNCF-CBS
// For more information see http://www.openwalnut.org/copying
//
// This file is part of OpenWalnut.
//
// OpenWalnut is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// OpenWalnut is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with OpenWalnut. If not, see <http://www.gnu.org/licenses/>.
//
//---------------------------------------------------------------------------
#ifndef WMPAINTTEXTURE_H
#define WMPAINTTEXTURE_H
#include <queue>
#include <string>
#include <vector>
#include <osg/Geode>
#include "../../kernel/WModule.h"
#include "../../kernel/WModuleInputData.h"
#include "../../kernel/WModuleOutputData.h"
#include "../../dataHandler/WDataSetScalar.h"
#include "../../dataHandler/WValueSet.h"
/**
* Someone should add some documentation here.
* Probably the best person would be the module's
* creator, i.e. "schurade".
*
* This is only an empty template for a new module. For
* an example module containing many interesting concepts
* and extensive documentation have a look at "src/modules/template"
*
* \ingroup modules
*/
class
WMPaintTexture
:
public
WModule
{
public:
/**
*
*/
WMPaintTexture
();
/**
*
*/
virtual
~
WMPaintTexture
();
/**
* Gives back the name of this module.
* \return the module's name.
*/
virtual
const
std
::
string
getName
()
const
;
/**
* Gives back a description of this module.
* \return description to module.
*/
virtual
const
std
::
string
getDescription
()
const
;
/**
* Due to the prototype design pattern used to build modules, this method returns a new instance of this method. NOTE: it
* should never be initialized or modified in some other way. A simple new instance is required.
*
* \return the prototype used to create every module in OpenWalnut.
*/
virtual
boost
::
shared_ptr
<
WModule
>
factory
()
const
;
/**
* Get the icon for this module in XPM format.
*/
virtual
const
char
**
getXPMIcon
()
const
;
protected:
/**
* Entry point after loading the module. Runs in separate thread.
*/
virtual
void
moduleMain
();
/**
* Initialize the connectors this module is using.
*/
virtual
void
connectors
();
/**
* Initialize the properties for this module.
*/
virtual
void
properties
();
/**
* Callback for m_active.
*/
virtual
void
activate
();
private:
/**
* Write property values to output dataset.
*/
void
setOutputProps
();
/**
* this function listens to the pick handler, if the paint flag is true it will write into the out texture
*/
boost
::
shared_ptr
<
WDataSetScalar
>
doPaint
();
/**
* this function listens to the pick handler, if the paint flag is true it will add the paint position to the
* paint queue
*
* \param pickInfo the pickInfo object fromt he current pick
*/
void
queuePaint
(
WPickInfo
pickInfo
);
/**
* creates a new dataset scalar from the output field
* TODO (schurade): this is too slow and needs to be replaced by a direct texture generation from the field
*
* \return the new dataset
*/
boost
::
shared_ptr
<
WDataSetScalar
>
createNewOutTexture
();
/**
* Interpolation?
*/
WPropBool
m_painting
;
/**
* A list of pencil sizes and shapes
*/
boost
::
shared_ptr
<
WItemSelection
>
m_pencilSelectionsList
;
/**
* Selection property for pencil size and shape
*/
WPropSelection
m_pencilSelection
;
/**
* specifies the value we paint into the output texture
*/
WPropInt
m_paintIndex
;
// the following 5 members are taken from WMData
/**
* Interpolation?
*/
WPropBool
m_interpolation
;
/**
* A list of color map selection types
*/
boost
::
shared_ptr
<
WItemSelection
>
m_colorMapSelectionsList
;
/**
* Selection property for color map
*/
WPropSelection
m_colorMapSelection
;
/**
* Opacity value for this data.
*/
WPropInt
m_opacity
;
/**
* true when a new paint coordinate is added to the queue
*/
WPropBool
m_queueAdded
;
/**
* field that stores the new values
*/
std
::
vector
<
unsigned
char
>
m_values
;
/**
* new paint coordinates get added here
*/
std
::
queue
<
wmath
::
WPosition
>
m_paintQueue
;
/**
* An input connector that accepts order 1 datasets.
*/
boost
::
shared_ptr
<
WModuleInputData
<
WDataSetSingle
>
>
m_input
;
/**
* An output connector for the output scalar dsataset.
*/
boost
::
shared_ptr
<
WModuleOutputData
<
WDataSetScalar
>
>
m_output
;
/**
* This is a pointer to the dataset the module is currently working on.
*/
boost
::
shared_ptr
<
WDataSetSingle
>
m_dataSet
;
/**
* Point to the out dataset once it is invalid. Used to deregister from the datahandler
*/
boost
::
shared_ptr
<
WDataSetScalar
>
m_outDataOld
;
/**
* This is a pointer to the current output.
*/
boost
::
shared_ptr
<
WDataSetScalar
>
m_outData
;
/**
* A condition used to notify about changes in several properties.
*/
boost
::
shared_ptr
<
WCondition
>
m_propCondition
;
};
#endif // WMPAINTTEXTURE_H
src/modules/paintTexture/paintTexture.png
0 → 100644
View file @
039a6b75
1.63 KB
src/modules/paintTexture/paintTexture.xpm
0 → 100644
View file @
039a6b75
/* XPM */
static const char * paintTexture_xpm[] = {
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") c #2A4E83",
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"~ c #234A84",
"{ c #26518C",
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