Commit 22dfbfe8 authored by Sebastian Eichelbaum's avatar Sebastian Eichelbaum
Browse files

[CHANGE #469] - applied cleanup rule from ticket #469.

parent 3e609fbf
......@@ -453,6 +453,16 @@ void WMTemplate::moduleMain()
debugLog() << "Received Data.";
// If there is no data, this might have the following reasons: the connector never has been connected or it got disconnected. Especially
// in the case of a disconnect, you should always clean up your renderings and internal states. A disconnected module should not render
// anything anymore. Locally stored referenced to the old input data have to be reset to. Only this way, it is guaranteed that not used
// data gets deleted properly.
if( !dataValid )
debugLog() << "Data changed. No valid data anymore. Cleaning up.";
WKernel::getRunningKernel()->getGraphicsEngine()->getScene()->remove( m_rootNode );
// Here we collect our properties. You, as with input connectors, always check if a property really has changed. You most probably do not
// want to check properties which are used exclusively inside the update callback of your OSG node. As the properties are thread-safe, the
// update callback can check them and apply it correctly to your visualization.
......@@ -643,7 +653,7 @@ void WMTemplate::moduleMain()
// * remove all OSG nodes
// * stop any pending threads you may have started earlier
// * ...
WKernel::getRunningKernel()->getGraphicsEngine()->getScene()->remove( m_rootNode );
// NOTE: as the module gets disconnected prior to shutdown, most of the cleanup should have been done already.
void WMTemplate::SafeUpdateCallback::operator()( osg::Node* node, osg::NodeVisitor* nv )
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