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OpenWalnut
OpenWalnut Core
Commits
3c3fa480
Commit
3c3fa480
authored
Jan 28, 2013
by
Sebastian Eichelbaum
Browse files
[ADD] you can now manually define wether a texture should be clipped if the value is 0
parent
b75e4b5a
Changes
4
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4 changed files
with
103 additions
and
19 deletions
+103
-19
src/core/graphicsEngine/WGETexture.h
src/core/graphicsEngine/WGETexture.h
+21
-0
src/core/graphicsEngine/shaders/shaders/WGEColorMapsImproved.glsl
.../graphicsEngine/shaders/shaders/WGEColorMapsImproved.glsl
+4
-2
src/core/graphicsEngine/shaders/shaders/WGEColormapping-fragment.glsl
...phicsEngine/shaders/shaders/WGEColormapping-fragment.glsl
+54
-17
src/core/graphicsEngine/shaders/shaders/WGEColormapping-uniforms.glsl
...phicsEngine/shaders/shaders/WGEColormapping-uniforms.glsl
+24
-0
No files found.
src/core/graphicsEngine/WGETexture.h
View file @
3c3fa480
...
...
@@ -118,6 +118,13 @@ public:
*/
WPropDouble
alpha
()
const
;
/**
* Clip the values assumed to be zero.
*
* \return true to clip.
*/
WPropBool
clipZero
()
const
;
/**
* Returns the threshold property. The property can be changed. A change affects all colormaps using this texture.
*
...
...
@@ -348,6 +355,11 @@ private:
*/
WPropDouble
m_alpha
;
/**
* If set to true, zero values are clipped by making them transparent
*/
WPropBool
m_clipZero
;
/**
* Threshold for clipping areas.
*/
...
...
@@ -459,6 +471,8 @@ void WGETexture< TextureType >::setupProperties( double scale, double min )
m_alpha
->
setMin
(
0.0
);
m_alpha
->
setMax
(
1.0
);
m_clipZero
=
m_properties
->
addProperty
(
"Enable Zero Clip"
,
"If enabled, zero values are clipped."
,
true
);
m_thresholdEnabled
=
m_properties
->
addProperty
(
"Enable Threshold"
,
"If enabled, threshold based clipping is used. If not, threshold is ignored."
,
false
);
...
...
@@ -546,6 +560,12 @@ inline WPropDouble WGETexture< TextureType >::alpha() const
return
m_alpha
;
}
template
<
typename
TextureType
>
inline
WPropBool
WGETexture
<
TextureType
>::
clipZero
()
const
{
return
m_clipZero
;
}
template
<
typename
TextureType
>
inline
WPropDouble
WGETexture
<
TextureType
>::
thresholdLower
()
const
{
...
...
@@ -616,6 +636,7 @@ void WGETexture< TextureType >::applyUniforms( std::string prefix, osg::StateSe
states
->
addUniform
(
new
WGEPropertyUniform
<
WPropDouble
>
(
prefix
+
"Min"
,
minimum
()
)
);
states
->
addUniform
(
new
WGEPropertyUniform
<
WPropDouble
>
(
prefix
+
"Scale"
,
scale
()
)
);
states
->
addUniform
(
new
WGEPropertyUniform
<
WPropDouble
>
(
prefix
+
"Alpha"
,
alpha
()
)
);
states
->
addUniform
(
new
WGEPropertyUniform
<
WPropBool
>
(
prefix
+
"ClipZeroEnabled"
,
clipZero
()
)
);
states
->
addUniform
(
new
WGEPropertyUniform
<
WPropBool
>
(
prefix
+
"ThresholdEnabled"
,
thresholdEnabled
()
)
);
states
->
addUniform
(
new
WGEPropertyUniform
<
WPropDouble
>
(
prefix
+
"ThresholdLower"
,
thresholdLower
()
)
);
states
->
addUniform
(
new
WGEPropertyUniform
<
WPropDouble
>
(
prefix
+
"ThresholdUpper"
,
thresholdUpper
()
)
);
...
...
src/core/graphicsEngine/shaders/shaders/WGEColorMapsImproved.glsl
View file @
3c3fa480
...
...
@@ -436,8 +436,9 @@ vec4 atlas( in float value )
*
* \return this color gets mixed using alpha value with the new colormap color
* \param value the value to map, <b>scaled</b>
* \param minV the minimum of the original value
* \param minV the minimum of the original value
*
* \param scaleV the scaler used to downscale the original value to [0-1]
* \param clipZeroEnabled if true, zero values get clipped; based on descaled value.
* \param thresholdVLower a threshold in original space (you need to downscale it to [0-1] if you want to use it to scaled values.
* \param thresholdVUpper a threshold in original space (you need to downscale it to [0-1] if you want to use it to scaled values.
* \param thresholdEnabled a flag denoting whether threshold-based clipping should be done or not
...
...
@@ -447,6 +448,7 @@ vec4 atlas( in float value )
* \param colormap the colormap index to use
*/
vec4
colormap
(
in
vec4
value
,
float
minV
,
float
scaleV
,
bool
clipZeroEnabled
,
float
thresholdVLower
,
float
thresholdVUpper
,
bool
thresholdEnabled
,
vec2
window
,
bool
windowEnabled
,
float
alpha
,
int
colormap
,
bool
active
)
...
...
@@ -483,7 +485,7 @@ vec4 colormap( in vec4 value, float minV, float scaleV,
float
isNotBorder
=
float
(
value
.
a
>=
0
.
75
);
// make "zero" values transarent
float
clip
=
clipZero
(
valueWindowedOriginal
.
r
,
minV
);
float
clip
=
max
(
float
(
!
clipZeroEnabled
),
clipZero
(
valueWindowedOriginal
.
r
,
minV
)
);
// use threshold to clip away fragments.
// NOTE: thresholding is applied to the original interval in valueDescaled, NOT the window interval
...
...
src/core/graphicsEngine/shaders/shaders/WGEColormapping-fragment.glsl
View file @
3c3fa480
...
...
@@ -41,6 +41,7 @@
* \param coord the coordinate where to get the value
* \param size the size in voxels
* \param minV the minimum of the original value
* \param clipZeroEnabled if true, zero values get clipped
* \param scaleV the scaler used to downscale the original value to [0-1]
* \param thresholdVLower a threshold in original space (you need to downscale it to [0-1] if you want to use it to scaled values.
* \param thresholdVUpper a threshold in original space (you need to downscale it to [0-1] if you want to use it to scaled values.
...
...
@@ -51,6 +52,7 @@
*/
void
colormap
(
inout
vec4
color
,
in
sampler3D
sampler
,
in
vec3
coord
,
in
vec3
size
,
float
minV
,
float
scaleV
,
bool
clipZeroEnabled
,
float
thresholdVLower
,
float
thresholdVUpper
,
bool
thresholdEnabled
,
bool
windowEnabled
,
vec2
window
,
float
alpha
,
int
cmap
,
bool
active
)
...
...
@@ -89,7 +91,10 @@ void colormap( inout vec4 color, in sampler3D sampler, in vec3 coord, in vec3 si
vec4
value
=
texture3D
(
sampler
,
coord
).
rgba
;
// let someone else apply the colormap
vec4
src
=
colormap
(
value
,
minV
,
scaleV
,
thresholdVLower
,
thresholdVUpper
,
thresholdEnabled
,
window
,
windowEnabled
,
alpha
,
cmap
,
active
);
vec4
src
=
colormap
(
value
,
minV
,
scaleV
,
clipZeroEnabled
,
thresholdVLower
,
thresholdVUpper
,
thresholdEnabled
,
window
,
windowEnabled
,
alpha
,
cmap
,
active
);
// compositing:
// associated colors needed
...
...
@@ -119,56 +124,72 @@ vec4 colormapping( vec4 texcoord )
#ifdef Colormap7Enabled
colormap
(
finalColor
,
u_colormap7Sampler
,
(
gl_TextureMatrix
[
Colormap7Unit
]
*
t
).
xyz
,
vec3
(
u_colormap7SizeX
,
u_colormap7SizeY
,
u_colormap7SizeZ
),
u_colormap7Min
,
u_colormap7Scale
,
u_colormap7ThresholdLower
,
u_colormap7ThresholdUpper
,
u_colormap7ThresholdEnabled
,
u_colormap7Min
,
u_colormap7Scale
,
u_colormap7ClipZeroEnabled
,
u_colormap7ThresholdLower
,
u_colormap7ThresholdUpper
,
u_colormap7ThresholdEnabled
,
u_colormap7WindowEnabled
,
u_colormap7Window
,
u_colormap7Alpha
,
u_colormap7Colormap
,
u_colormap7Active
);
#endif
#ifdef Colormap6Enabled
colormap
(
finalColor
,
u_colormap6Sampler
,
(
gl_TextureMatrix
[
Colormap6Unit
]
*
t
).
xyz
,
vec3
(
u_colormap6SizeX
,
u_colormap6SizeY
,
u_colormap6SizeZ
),
u_colormap6Min
,
u_colormap6Scale
,
u_colormap6ThresholdLower
,
u_colormap6ThresholdUpper
,
u_colormap6ThresholdEnabled
,
u_colormap6Min
,
u_colormap6Scale
,
u_colormap6ClipZeroEnabled
,
u_colormap6ThresholdLower
,
u_colormap6ThresholdUpper
,
u_colormap6ThresholdEnabled
,
u_colormap6WindowEnabled
,
u_colormap6Window
,
u_colormap6Alpha
,
u_colormap6Colormap
,
u_colormap6Active
);
#endif
#ifdef Colormap5Enabled
colormap
(
finalColor
,
u_colormap5Sampler
,
(
gl_TextureMatrix
[
Colormap5Unit
]
*
t
).
xyz
,
vec3
(
u_colormap5SizeX
,
u_colormap5SizeY
,
u_colormap5SizeZ
),
u_colormap5Min
,
u_colormap5Scale
,
u_colormap5ThresholdLower
,
u_colormap5ThresholdUpper
,
u_colormap5ThresholdEnabled
,
u_colormap5Min
,
u_colormap5Scale
,
u_colormap5ClipZeroEnabled
,
u_colormap5ThresholdLower
,
u_colormap5ThresholdUpper
,
u_colormap5ThresholdEnabled
,
u_colormap5WindowEnabled
,
u_colormap5Window
,
u_colormap5Alpha
,
u_colormap5Colormap
,
u_colormap5Active
);
#endif
#ifdef Colormap4Enabled
colormap
(
finalColor
,
u_colormap4Sampler
,
(
gl_TextureMatrix
[
Colormap4Unit
]
*
t
).
xyz
,
vec3
(
u_colormap4SizeX
,
u_colormap4SizeY
,
u_colormap4SizeZ
),
u_colormap4Min
,
u_colormap4Scale
,
u_colormap4ThresholdLower
,
u_colormap4ThresholdUpper
,
u_colormap4ThresholdEnabled
,
u_colormap4Min
,
u_colormap4Scale
,
u_colormap4ClipZeroEnabled
,
u_colormap4ThresholdLower
,
u_colormap4ThresholdUpper
,
u_colormap4ThresholdEnabled
,
u_colormap4WindowEnabled
,
u_colormap4Window
,
u_colormap4Alpha
,
u_colormap4Colormap
,
u_colormap4Active
);
#endif
#ifdef Colormap3Enabled
colormap
(
finalColor
,
u_colormap3Sampler
,
(
gl_TextureMatrix
[
Colormap3Unit
]
*
t
).
xyz
,
vec3
(
u_colormap3SizeX
,
u_colormap3SizeY
,
u_colormap3SizeZ
),
u_colormap3Min
,
u_colormap3Scale
,
u_colormap3ThresholdLower
,
u_colormap3ThresholdUpper
,
u_colormap3ThresholdEnabled
,
u_colormap3Min
,
u_colormap3Scale
,
u_colormap3ClipZeroEnabled
,
u_colormap3ThresholdLower
,
u_colormap3ThresholdUpper
,
u_colormap3ThresholdEnabled
,
u_colormap3WindowEnabled
,
u_colormap3Window
,
u_colormap3Alpha
,
u_colormap3Colormap
,
u_colormap3Active
);
#endif
#ifdef Colormap2Enabled
colormap
(
finalColor
,
u_colormap2Sampler
,
(
gl_TextureMatrix
[
Colormap2Unit
]
*
t
).
xyz
,
vec3
(
u_colormap2SizeX
,
u_colormap2SizeY
,
u_colormap2SizeZ
),
u_colormap2Min
,
u_colormap2Scale
,
u_colormap2ThresholdLower
,
u_colormap2ThresholdUpper
,
u_colormap2ThresholdEnabled
,
u_colormap2Min
,
u_colormap2Scale
,
u_colormap2ClipZeroEnabled
,
u_colormap2ThresholdLower
,
u_colormap2ThresholdUpper
,
u_colormap2ThresholdEnabled
,
u_colormap2WindowEnabled
,
u_colormap2Window
,
u_colormap2Alpha
,
u_colormap2Colormap
,
u_colormap2Active
);
#endif
#ifdef Colormap1Enabled
colormap
(
finalColor
,
u_colormap1Sampler
,
(
gl_TextureMatrix
[
Colormap1Unit
]
*
t
).
xyz
,
vec3
(
u_colormap1SizeX
,
u_colormap1SizeY
,
u_colormap1SizeZ
),
u_colormap1Min
,
u_colormap1Scale
,
u_colormap1ThresholdLower
,
u_colormap1ThresholdUpper
,
u_colormap1ThresholdEnabled
,
u_colormap1Min
,
u_colormap1Scale
,
u_colormap1ClipZeroEnabled
,
u_colormap1ThresholdLower
,
u_colormap1ThresholdUpper
,
u_colormap1ThresholdEnabled
,
u_colormap1WindowEnabled
,
u_colormap1Window
,
u_colormap1Alpha
,
u_colormap1Colormap
,
u_colormap1Active
);
#endif
#ifdef Colormap0Enabled
colormap
(
finalColor
,
u_colormap0Sampler
,
(
gl_TextureMatrix
[
Colormap0Unit
]
*
t
).
xyz
,
vec3
(
u_colormap0SizeX
,
u_colormap0SizeY
,
u_colormap0SizeZ
),
u_colormap0Min
,
u_colormap0Scale
,
u_colormap0ThresholdLower
,
u_colormap0ThresholdUpper
,
u_colormap0ThresholdEnabled
,
u_colormap0Min
,
u_colormap0Scale
,
u_colormap0ClipZeroEnabled
,
u_colormap0ThresholdLower
,
u_colormap0ThresholdUpper
,
u_colormap0ThresholdEnabled
,
u_colormap0WindowEnabled
,
u_colormap0Window
,
u_colormap0Alpha
,
u_colormap0Colormap
,
u_colormap0Active
);
#endif
...
...
@@ -192,7 +213,9 @@ vec4 colormapping()
#ifdef Colormap7Enabled
colormap
(
finalColor
,
u_colormap7Sampler
,
v_colormap7TexCoord
.
xyz
,
vec3
(
u_colormap7SizeX
,
u_colormap7SizeY
,
u_colormap7SizeZ
),
u_colormap7Min
,
u_colormap7Scale
,
u_colormap7ThresholdLower
,
u_colormap7ThresholdUpper
,
u_colormap7Min
,
u_colormap7Scale
,
u_colormap7ClipZeroEnabled
,
u_colormap7ThresholdLower
,
u_colormap7ThresholdUpper
,
u_colormap7ThresholdEnabled
,
u_colormap7WindowEnabled
,
u_colormap7Window
,
u_colormap7Alpha
,
u_colormap7Colormap
,
u_colormap7Active
);
...
...
@@ -200,7 +223,9 @@ vec4 colormapping()
#ifdef Colormap6Enabled
colormap
(
finalColor
,
u_colormap6Sampler
,
v_colormap6TexCoord
.
xyz
,
vec3
(
u_colormap6SizeX
,
u_colormap6SizeY
,
u_colormap6SizeZ
),
u_colormap6Min
,
u_colormap6Scale
,
u_colormap6ThresholdLower
,
u_colormap6ThresholdUpper
,
u_colormap6Min
,
u_colormap6Scale
,
u_colormap6ClipZeroEnabled
,
u_colormap6ThresholdLower
,
u_colormap6ThresholdUpper
,
u_colormap6ThresholdEnabled
,
u_colormap6WindowEnabled
,
u_colormap6Window
,
u_colormap6Alpha
,
u_colormap6Colormap
,
u_colormap6Active
);
...
...
@@ -208,7 +233,9 @@ vec4 colormapping()
#ifdef Colormap5Enabled
colormap
(
finalColor
,
u_colormap5Sampler
,
v_colormap5TexCoord
.
xyz
,
vec3
(
u_colormap5SizeX
,
u_colormap5SizeY
,
u_colormap5SizeZ
),
u_colormap5Min
,
u_colormap5Scale
,
u_colormap5ThresholdLower
,
u_colormap5ThresholdUpper
,
u_colormap5Min
,
u_colormap5Scale
,
u_colormap5ClipZeroEnabled
,
u_colormap5ThresholdLower
,
u_colormap5ThresholdUpper
,
u_colormap5ThresholdEnabled
,
u_colormap5WindowEnabled
,
u_colormap5Window
,
u_colormap5Alpha
,
u_colormap5Colormap
,
u_colormap5Active
);
...
...
@@ -216,7 +243,9 @@ vec4 colormapping()
#ifdef Colormap4Enabled
colormap
(
finalColor
,
u_colormap4Sampler
,
v_colormap4TexCoord
.
xyz
,
vec3
(
u_colormap4SizeX
,
u_colormap4SizeY
,
u_colormap4SizeZ
),
u_colormap4Min
,
u_colormap4Scale
,
u_colormap4ThresholdLower
,
u_colormap4ThresholdUpper
,
u_colormap4Min
,
u_colormap4Scale
,
u_colormap4ClipZeroEnabled
,
u_colormap4ThresholdLower
,
u_colormap4ThresholdUpper
,
u_colormap4ThresholdEnabled
,
u_colormap4WindowEnabled
,
u_colormap4Window
,
u_colormap4Alpha
,
u_colormap4Colormap
,
u_colormap4Active
);
...
...
@@ -224,7 +253,9 @@ vec4 colormapping()
#ifdef Colormap3Enabled
colormap
(
finalColor
,
u_colormap3Sampler
,
v_colormap3TexCoord
.
xyz
,
vec3
(
u_colormap3SizeX
,
u_colormap3SizeY
,
u_colormap3SizeZ
),
u_colormap3Min
,
u_colormap3Scale
,
u_colormap3ThresholdLower
,
u_colormap3ThresholdUpper
,
u_colormap3Min
,
u_colormap3Scale
,
u_colormap3ClipZeroEnabled
,
u_colormap3ThresholdLower
,
u_colormap3ThresholdUpper
,
u_colormap3ThresholdEnabled
,
u_colormap3WindowEnabled
,
u_colormap3Window
,
u_colormap3Alpha
,
u_colormap3Colormap
,
u_colormap3Active
);
...
...
@@ -232,7 +263,9 @@ vec4 colormapping()
#ifdef Colormap2Enabled
colormap
(
finalColor
,
u_colormap2Sampler
,
v_colormap2TexCoord
.
xyz
,
vec3
(
u_colormap2SizeX
,
u_colormap2SizeY
,
u_colormap2SizeZ
),
u_colormap2Min
,
u_colormap2Scale
,
u_colormap2ThresholdLower
,
u_colormap2ThresholdUpper
,
u_colormap2Min
,
u_colormap2Scale
,
u_colormap2ClipZeroEnabled
,
u_colormap2ThresholdLower
,
u_colormap2ThresholdUpper
,
u_colormap2ThresholdEnabled
,
u_colormap2WindowEnabled
,
u_colormap2Window
,
u_colormap2Alpha
,
u_colormap2Colormap
,
u_colormap2Active
);
...
...
@@ -240,7 +273,9 @@ vec4 colormapping()
#ifdef Colormap1Enabled
colormap
(
finalColor
,
u_colormap1Sampler
,
v_colormap1TexCoord
.
xyz
,
vec3
(
u_colormap1SizeX
,
u_colormap1SizeY
,
u_colormap1SizeZ
),
u_colormap1Min
,
u_colormap1Scale
,
u_colormap1ThresholdLower
,
u_colormap1ThresholdUpper
,
u_colormap1Min
,
u_colormap1Scale
,
u_colormap1ClipZeroEnabled
,
u_colormap1ThresholdLower
,
u_colormap1ThresholdUpper
,
u_colormap1ThresholdEnabled
,
u_colormap1WindowEnabled
,
u_colormap1Window
,
u_colormap1Alpha
,
u_colormap1Colormap
,
u_colormap1Active
);
...
...
@@ -248,7 +283,9 @@ vec4 colormapping()
#ifdef Colormap0Enabled
colormap
(
finalColor
,
u_colormap0Sampler
,
v_colormap0TexCoord
.
xyz
,
vec3
(
u_colormap0SizeX
,
u_colormap0SizeY
,
u_colormap0SizeZ
),
u_colormap0Min
,
u_colormap0Scale
,
u_colormap0ThresholdLower
,
u_colormap0ThresholdUpper
,
u_colormap0Min
,
u_colormap0Scale
,
u_colormap0ClipZeroEnabled
,
u_colormap0ThresholdLower
,
u_colormap0ThresholdUpper
,
u_colormap0ThresholdEnabled
,
u_colormap0WindowEnabled
,
u_colormap0Window
,
u_colormap0Alpha
,
u_colormap0Colormap
,
u_colormap0Active
);
...
...
src/core/graphicsEngine/shaders/shaders/WGEColormapping-uniforms.glsl
View file @
3c3fa480
...
...
@@ -43,6 +43,9 @@ uniform float u_colormap0Scale = 1;
//!< The alpha value for this colormap. Is in [0,1].
uniform
float
u_colormap0Alpha
;
//!< Flag denoting whether to clip the zero value.
uniform
bool
u_colormap0ClipZeroEnabled
=
false
;
//!< The threshold value for this colormap. Is in [Min,Scale+Min]
uniform
float
u_colormap0ThresholdLower
;
...
...
@@ -85,6 +88,9 @@ uniform float u_colormap1Scale = 1;
//!< The alpha value for this colormap. Is in [0,1].
uniform
float
u_colormap1Alpha
;
//!< Flag denoting whether to clip the zero value.
uniform
bool
u_colormap1ClipZeroEnabled
=
false
;
//!< The threshold value for this colormap. Is in [Min,Scale+Min]
uniform
float
u_colormap1ThresholdLower
;
...
...
@@ -127,6 +133,9 @@ uniform float u_colormap2Scale = 1;
//!< The alpha value for this colormap. Is in [0,1].
uniform
float
u_colormap2Alpha
;
//!< Flag denoting whether to clip the zero value.
uniform
bool
u_colormap2ClipZeroEnabled
=
false
;
//!< The threshold value for this colormap. Is in [Min,Scale+Min]
uniform
float
u_colormap2ThresholdLower
;
...
...
@@ -169,6 +178,9 @@ uniform float u_colormap3Scale = 1;
//!< The alpha value for this colormap. Is in [0,1].
uniform
float
u_colormap3Alpha
;
//!< Flag denoting whether to clip the zero value.
uniform
bool
u_colormap3ClipZeroEnabled
=
false
;
//!< The threshold value for this colormap. Is in [Min,Scale+Min]
uniform
float
u_colormap3ThresholdLower
;
...
...
@@ -211,6 +223,9 @@ uniform float u_colormap4Scale = 1;
//!< The alpha value for this colormap. Is in [0,1].
uniform
float
u_colormap4Alpha
;
//!< Flag denoting whether to clip the zero value.
uniform
bool
u_colormap4ClipZeroEnabled
=
false
;
//!< The threshold value for this colormap. Is in [Min,Scale+Min]
uniform
float
u_colormap4ThresholdLower
;
...
...
@@ -253,6 +268,9 @@ uniform float u_colormap5Scale = 1;
//!< The alpha value for this colormap. Is in [0,1].
uniform
float
u_colormap5Alpha
;
//!< Flag denoting whether to clip the zero value.
uniform
bool
u_colormap5ClipZeroEnabled
=
false
;
//!< The threshold value for this colormap. Is in [Min,Scale+Min]
uniform
float
u_colormap5ThresholdLower
;
...
...
@@ -295,6 +313,9 @@ uniform float u_colormap6Scale = 1;
//!< The alpha value for this colormap. Is in [0,1].
uniform
float
u_colormap6Alpha
;
//!< Flag denoting whether to clip the zero value.
uniform
bool
u_colormap6ClipZeroEnabled
=
false
;
//!< The threshold value for this colormap. Is in [Min,Scale+Min]
uniform
float
u_colormap6ThresholdLower
;
...
...
@@ -337,6 +358,9 @@ uniform float u_colormap7Scale = 1;
//!< The alpha value for this colormap. Is in [0,1].
uniform
float
u_colormap7Alpha
;
//!< Flag denoting whether to clip the zero value.
uniform
bool
u_colormap7ClipZeroEnabled
=
false
;
//!< The threshold value for this colormap. Is in [Min,Scale+Min]
uniform
float
u_colormap7ThresholdLower
;
...
...
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