Skip to content
GitLab
Projects
Groups
Snippets
Help
Loading...
Help
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
Open sidebar
OpenWalnut
OpenWalnut Core
Commits
4288e08d
Commit
4288e08d
authored
Nov 30, 2011
by
Sebastian Eichelbaum
Browse files
[STYLE] - removed commented out include lines. Not needed.
parent
2d7c63d7
Changes
19
Hide whitespace changes
Inline
Side-by-side
Showing
19 changed files
with
1 addition
and
47 deletions
+1
-47
src/core/common/WTransferFunction.cpp
src/core/common/WTransferFunction.cpp
+0
-2
src/core/graphicsEngine/WFiberDrawable.h
src/core/graphicsEngine/WFiberDrawable.h
+0
-2
src/core/graphicsEngine/WGEGroupNode.cpp
src/core/graphicsEngine/WGEGroupNode.cpp
+0
-1
src/core/graphicsEngine/WGEGroupNode.h
src/core/graphicsEngine/WGEGroupNode.h
+0
-2
src/core/graphicsEngine/WGEViewer.h
src/core/graphicsEngine/WGEViewer.h
+0
-2
src/core/graphicsEngine/WGraphicsEngine.h
src/core/graphicsEngine/WGraphicsEngine.h
+0
-5
src/core/graphicsEngine/WPickHandler.cpp
src/core/graphicsEngine/WPickHandler.cpp
+0
-3
src/core/graphicsEngine/WPickHandler.h
src/core/graphicsEngine/WPickHandler.h
+1
-15
src/core/graphicsEngine/WROIBox.h
src/core/graphicsEngine/WROIBox.h
+0
-2
src/core/graphicsEngine/WROISphere.cpp
src/core/graphicsEngine/WROISphere.cpp
+0
-1
src/core/graphicsEngine/WROISphere.h
src/core/graphicsEngine/WROISphere.h
+0
-1
src/core/graphicsEngine/shaders/WGEShader.h
src/core/graphicsEngine/shaders/WGEShader.h
+0
-1
src/core/kernel/WSelectorRoi.cpp
src/core/kernel/WSelectorRoi.cpp
+0
-1
src/core/kernel/WSelectorRoi.h
src/core/kernel/WSelectorRoi.h
+0
-1
src/modules/clusterDisplay/WMClusterDisplay.h
src/modules/clusterDisplay/WMClusterDisplay.h
+0
-1
src/modules/data/ext/biosig/biosig-network.h
src/modules/data/ext/biosig/biosig-network.h
+0
-1
src/modules/readRawData/WMReadRawData.cpp
src/modules/readRawData/WMReadRawData.cpp
+0
-1
src/qt4gui/qt4/WMainWindow.h
src/qt4gui/qt4/WMainWindow.h
+0
-2
src/qt4gui/qt4/controlPanel/transferFunction/WTransferFunctionWidget.h
...4/controlPanel/transferFunction/WTransferFunctionWidget.h
+0
-3
No files found.
src/core/common/WTransferFunction.cpp
View file @
4288e08d
...
...
@@ -27,8 +27,6 @@
#include <iostream>
#include <algorithm>
//#include <osg/Vec4>
//#include <osg/io_utils> // for the operator<< and operator>> for Vec4
#include "WTransferFunction.h"
...
...
src/core/graphicsEngine/WFiberDrawable.h
View file @
4288e08d
...
...
@@ -32,8 +32,6 @@
#include <boost/thread/thread.hpp>
#include <osg/Drawable>
//#include <osg/ShapeDrawable>
//#include <osg/Group>
#include "WExportWGE.h"
...
...
src/core/graphicsEngine/WGEGroupNode.cpp
View file @
4288e08d
...
...
@@ -23,7 +23,6 @@
//---------------------------------------------------------------------------
#include <iostream>
//#include <set>
#include <osg/ShapeDrawable>
#include <osg/MatrixTransform>
...
...
src/core/graphicsEngine/WGEGroupNode.h
View file @
4288e08d
...
...
@@ -26,14 +26,12 @@
#define WGEGROUPNODE_H
#include <queue>
//#include <utility>
#include <boost/thread.hpp>
#include <osg/MatrixTransform>
#include <osg/NodeCallback>
//#include "../common/WCondition.h"
#include "../common/WPredicateHelper.h"
#include "WExportWGE.h"
...
...
src/core/graphicsEngine/WGEViewer.h
View file @
4288e08d
...
...
@@ -53,10 +53,8 @@
#include "WExportWGE.h"
#include "WGECamera.h"
#include "WGEGraphicsWindow.h"
//#include "WGEGroupNode.h"
class
WGEGroupNode
;
#include "WGEScreenCapture.h"
//#include "WPickHandler.h"
class
WPickHandler
;
#include "animation/WGEAnimationManipulator.h"
...
...
src/core/graphicsEngine/WGraphicsEngine.h
View file @
4288e08d
...
...
@@ -27,13 +27,10 @@
#include <map>
#include <string>
//#include <vector>
#include <boost/shared_ptr.hpp>
#include <boost/signals2/signal.hpp>
//#include <boost/function.hpp>
#include <boost/thread/mutex.hpp>
//#include <boost/thread/thread.hpp>
#include <osg/Camera>
#include <osg/Texture3D>
...
...
@@ -41,8 +38,6 @@
#include <osg/Vec4>
#include <osg/ref_ptr>
#include <osgViewer/CompositeViewer>
//#include <osgViewer/View>
//#include <osgViewer/Viewer>
#include "../common/WThreadedRunner.h"
#include "../common/WConditionOneShot.h"
...
...
src/core/graphicsEngine/WPickHandler.cpp
View file @
4288e08d
...
...
@@ -22,12 +22,9 @@
//
//---------------------------------------------------------------------------
//#include <iostream>
#include <string>
//#include <osg/Vec3>
//#include "../common/math/linearAlgebra/WLinearAlgebra.h"
#include "WPickHandler.h"
...
...
src/core/graphicsEngine/WPickHandler.h
View file @
4288e08d
...
...
@@ -25,26 +25,12 @@
#ifndef WPICKHANDLER_H
#define WPICKHANDLER_H
//#include <sstream>
#include <string>
#include <boost/signals2/signal.hpp>
//#include <osgUtil/Optimizer>
//#include <osgDB/ReadFile>
#include <osgViewer/View>
//#include <osgViewer/CompositeViewer>
//#include <osg/Material>
//#include <osg/Geode>
//#include <osg/BlendFunc>
//#include <osg/Depth>
//#include <osg/Projection>
//#include <osg/MatrixTransform>
//#include <osg/Camera>
//#include <osg/io_utils>
//#include <osg/ShapeDrawable>
//#include <osgText/Text>
#include "WPickInfo.h"
#include "WExportWGE.h"
...
...
src/core/graphicsEngine/WROIBox.h
View file @
4288e08d
...
...
@@ -30,9 +30,7 @@
#include <boost/thread.hpp>
//#include "../common/math/linearAlgebra/WLinearAlgebra.h"
#include "WPickHandler.h"
//#include "WGEViewer.h"
class
WGEViewer
;
#include "WROI.h"
...
...
src/core/graphicsEngine/WROISphere.cpp
View file @
4288e08d
...
...
@@ -26,7 +26,6 @@
#include <sstream>
#include <utility>
//#include <osg/LightModel>
#include <osg/ShapeDrawable>
#include "callbacks/WGEFunctorCallback.h"
...
...
src/core/graphicsEngine/WROISphere.h
View file @
4288e08d
...
...
@@ -25,7 +25,6 @@
#ifndef WROISPHERE_H
#define WROISPHERE_H
//#include <string>
#include <utility>
#include <boost/thread.hpp>
...
...
src/core/graphicsEngine/shaders/WGEShader.h
View file @
4288e08d
...
...
@@ -25,7 +25,6 @@
#ifndef WGESHADER_H
#define WGESHADER_H
//#include <list>
#include <map>
#include <string>
...
...
src/core/kernel/WSelectorRoi.cpp
View file @
4288e08d
...
...
@@ -24,7 +24,6 @@
#include <vector>
//#include "../../../graphicsEngine/WGraphicsEngine.h"
#include "../graphicsEngine/WROIBox.h"
#include "../graphicsEngine/WROIArbitrary.h"
#include "WKdTree.h"
...
...
src/core/kernel/WSelectorRoi.h
View file @
4288e08d
...
...
@@ -31,7 +31,6 @@
#include "../graphicsEngine/WROI.h"
//#include "WKdTree.h"
class
WKdTree
;
/**
...
...
src/modules/clusterDisplay/WMClusterDisplay.h
View file @
4288e08d
...
...
@@ -25,7 +25,6 @@
#ifndef WMCLUSTERDISPLAY_H
#define WMCLUSTERDISPLAY_H
//#include <queue>
#include <string>
#include <vector>
...
...
src/modules/data/ext/biosig/biosig-network.h
View file @
4288e08d
...
...
@@ -32,7 +32,6 @@
#ifdef __WIN32__
#include <winsock2.h>
//#include <ws2tcpip.h>
#ifndef socklen_t
#define socklen_t int
...
...
src/modules/readRawData/WMReadRawData.cpp
View file @
4288e08d
...
...
@@ -26,7 +26,6 @@
#include <fstream>
#include "core/common/WPathHelper.h"
//#include "core/common/WPropertyHelper.h"
#include "core/kernel/WKernel.h"
#include "WMReadRawData.xpm"
...
...
src/qt4gui/qt4/WMainWindow.h
View file @
4288e08d
...
...
@@ -29,8 +29,6 @@
#include <string>
#include <vector>
//#include <boost/program_options.hpp>
//#include <boost/shared_ptr.hpp>
#include <boost/signals2/signal.hpp>
#include <boost/thread.hpp>
...
...
src/qt4gui/qt4/controlPanel/transferFunction/WTransferFunctionWidget.h
View file @
4288e08d
...
...
@@ -25,8 +25,6 @@
#ifndef WTRANSFERFUNCTIONWIDGET_H
#define WTRANSFERFUNCTIONWIDGET_H
//#include "WTransferFunctionPoint.hpp"
//#include "WTransferFunctionPointColor.hpp"
#include <vector>
#include "QtGui/QGraphicsView"
...
...
@@ -38,7 +36,6 @@ class WTransferFunctionColorPoint;
class
WTransferFunctionHistogram
;
class
WTransferFunctionBackground
;
//#include "core/common/WTransferFunction.h"
class
WTransferFunction
;
// I want to remove this if possible to keep the code clean from OW datatypes
/**
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
.
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment