Commit 4cb8127e authored by Sebastian Eichelbaum's avatar Sebastian Eichelbaum
Browse files

[DOC]

parent 402d4cdb
...@@ -60,6 +60,8 @@ public: ...@@ -60,6 +60,8 @@ public:
* *
* \param offscreen use this offscreen node to add your texture pass' * \param offscreen use this offscreen node to add your texture pass'
* \param gbuffer the input textures you should use * \param gbuffer the input textures you should use
*
* \return created postprocessor instance
*/ */
virtual WGEPostprocessor::SPtr create( osg::ref_ptr< WGEOffscreenRenderNode > offscreen, const PostprocessorInput& gbuffer ) const; virtual WGEPostprocessor::SPtr create( osg::ref_ptr< WGEOffscreenRenderNode > offscreen, const PostprocessorInput& gbuffer ) const;
protected: protected:
......
...@@ -61,6 +61,8 @@ public: ...@@ -61,6 +61,8 @@ public:
* *
* \param offscreen use this offscreen node to add your texture pass' * \param offscreen use this offscreen node to add your texture pass'
* \param gbuffer the input textures you should use * \param gbuffer the input textures you should use
*
* \return created postprocessor instance
*/ */
virtual WGEPostprocessor::SPtr create( osg::ref_ptr< WGEOffscreenRenderNode > offscreen, const PostprocessorInput& gbuffer ) const; virtual WGEPostprocessor::SPtr create( osg::ref_ptr< WGEOffscreenRenderNode > offscreen, const PostprocessorInput& gbuffer ) const;
protected: protected:
......
...@@ -60,6 +60,8 @@ public: ...@@ -60,6 +60,8 @@ public:
* *
* \param offscreen use this offscreen node to add your texture pass' * \param offscreen use this offscreen node to add your texture pass'
* \param gbuffer the input textures you should use * \param gbuffer the input textures you should use
*
* \return created postprocessor instance
*/ */
virtual WGEPostprocessor::SPtr create( osg::ref_ptr< WGEOffscreenRenderNode > offscreen, const PostprocessorInput& gbuffer ) const; virtual WGEPostprocessor::SPtr create( osg::ref_ptr< WGEOffscreenRenderNode > offscreen, const PostprocessorInput& gbuffer ) const;
protected: protected:
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment