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OpenWalnut
OpenWalnut Core
Commits
51bd98af
Commit
51bd98af
authored
Aug 17, 2010
by
Alexander Wiebel
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[ADD
#367
] new module that (so far) allows to save triangle meshes into
VRML files.
parent
36d496be
Changes
4
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4 changed files
with
334 additions
and
0 deletions
+334
-0
src/modules/exportGeometry/CMakeLists.txt
src/modules/exportGeometry/CMakeLists.txt
+42
-0
src/modules/exportGeometry/WMExportGeometry.cpp
src/modules/exportGeometry/WMExportGeometry.cpp
+171
-0
src/modules/exportGeometry/WMExportGeometry.h
src/modules/exportGeometry/WMExportGeometry.h
+120
-0
src/modules/modules-io.toolbox
src/modules/modules-io.toolbox
+1
-0
No files found.
src/modules/exportGeometry/CMakeLists.txt
0 → 100644
View file @
51bd98af
FILE
(
GLOB_RECURSE MODULES_SRC
"*.cpp"
"*.h"
)
# Grab module name and setup target directories
GET_FILENAME_COMPONENT
(
MODULE_NAME
${
CMAKE_CURRENT_SOURCE_DIR
}
NAME
)
SET
(
MODULE_TARGET_DIR
${
CMAKE_LIBRARY_OUTPUT_DIRECTORY
}
/modules/
${
MODULE_NAME
}
)
SET
(
CMAKE_LIBRARY_OUTPUT_DIRECTORY
${
MODULE_TARGET_DIR
}
)
SET
(
CMAKE_RUNTIME_OUTPUT_DIRECTORY
${
MODULE_TARGET_DIR
}
)
SET
(
MODULE_DIRNAME
${
MODULE_NAME
}
)
SET
(
MODULE_NAME
"OWmodule_
${
MODULE_NAME
}
"
)
# prefix all module names with "OWmodule_" to separate them from other libs
# Build module lib
ADD_LIBRARY
(
${
MODULE_NAME
}
SHARED
${
MODULES_SRC
}
)
TARGET_LINK_LIBRARIES
(
${
MODULE_NAME
}
OWkernel
)
# Copy local shaders to module target directory
IF
(
OW_COPY_SHADERS AND EXISTS
${
CMAKE_CURRENT_SOURCE_DIR
}
/shaders
)
# copy shaders only if the user wants it
ADD_CUSTOM_TARGET
(
${
MODULE_NAME
}
_CopyShaders
COMMAND
${
CMAKE_COMMAND
}
-E copy_directory
${
CMAKE_CURRENT_SOURCE_DIR
}
/shaders
${
MODULE_TARGET_DIR
}
/shaders/
COMMENT
"Copy shaders of
${
MODULE_NAME
}
"
)
ADD_DEPENDENCIES
(
${
MODULE_NAME
}
${
MODULE_NAME
}
_CopyShaders
)
ENDIF
()
# Build unit tests
IF
(
OW_COMPILE_TESTS
)
# This ensures that the test is copied to the module directory
SET
(
CMAKE_RUNTIME_OUTPUT_DIRECTORY
${
MODULE_TARGET_DIR
}
)
CXXTEST_ADD_TESTS_FROM_LIST
(
"
${
MODULES_SRC
}
"
"OWkernel;
${
MODULE_NAME
}
"
)
# Copy fixtures if they exist
IF
(
EXISTS
${
CMAKE_CURRENT_SOURCE_DIR
}
/test/fixtures
)
ADD_CUSTOM_TARGET
(
${
MODULE_NAME
}
_CopyFixtures
# as the "test" target runs in CMakes temporary build dir, the fixtures need to be placed there too.
COMMAND
${
CMAKE_COMMAND
}
-E copy_directory
${
CMAKE_CURRENT_SOURCE_DIR
}
/test/fixtures
${
CMAKE_BINARY_DIR
}
/modules/
${
MODULE_DIRNAME
}
/fixtures/
COMMENT
"Copy fixtures of
${
MODULE_NAME
}
"
)
ADD_DEPENDENCIES
(
${
MODULE_NAME
}
${
MODULE_NAME
}
_CopyFixtures
)
ENDIF
(
EXISTS
${
CMAKE_CURRENT_SOURCE_DIR
}
/test/fixtures
)
ENDIF
(
OW_COMPILE_TESTS
)
src/modules/exportGeometry/WMExportGeometry.cpp
0 → 100644
View file @
51bd98af
//---------------------------------------------------------------------------
//
// Project: OpenWalnut ( http://www.openwalnut.org )
//
// Copyright 2009 OpenWalnut Community, BSV-Leipzig and CNCF-CBS
// For more information see http://www.openwalnut.org/copying
//
// This file is part of OpenWalnut.
//
// OpenWalnut is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// OpenWalnut is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with OpenWalnut. If not, see <http://www.gnu.org/licenses/>.
//
//---------------------------------------------------------------------------
#include <string>
#include <sstream>
#include "../../common/WPropertyHelper.h"
#include "../../graphicsEngine/WTriangleMesh2.h"
#include "../../kernel/WKernel.h"
#include "../emptyIcon.xpm" // Please put a real icon here.
#include "WMExportGeometry.h"
// This line is needed by the module loader to actually find your module. Do not remove. Do NOT add a ";" here.
W_LOADABLE_MODULE
(
WMExportGeometry
)
WMExportGeometry
::
WMExportGeometry
()
:
WModule
()
{
}
WMExportGeometry
::~
WMExportGeometry
()
{
// Cleanup!
}
boost
::
shared_ptr
<
WModule
>
WMExportGeometry
::
factory
()
const
{
// See "src/modules/template/" for an extensively documented example.
return
boost
::
shared_ptr
<
WModule
>
(
new
WMExportGeometry
()
);
}
const
char
**
WMExportGeometry
::
getXPMIcon
()
const
{
return
emptyIcon_xpm
;
}
const
std
::
string
WMExportGeometry
::
getName
()
const
{
// Specify your module name here. This name must be UNIQUE!
return
"Export Geometry"
;
}
const
std
::
string
WMExportGeometry
::
getDescription
()
const
{
// Specify your module description here. Be detailed. This text is read by the user.
// See "src/modules/template/" for an extensively documented example.
return
"Exports triangle meshes to certain file formats. VRML implemented so far."
;
}
void
WMExportGeometry
::
connectors
()
{
m_input
=
boost
::
shared_ptr
<
WModuleInputData
<
WTriangleMesh2
>
>
(
new
WModuleInputData
<
WTriangleMesh2
>
(
shared_from_this
(),
"Triangle Mesh"
,
"The mesh that will be stored."
)
);
addConnector
(
m_input
);
// call WModules initialization
WModule
::
connectors
();
}
void
WMExportGeometry
::
properties
()
{
m_savePath
=
m_properties
->
addProperty
(
"Save Path"
,
"Where to save the result"
,
boost
::
filesystem
::
path
(
"/tmp/test.wrl"
)
);
WPropertyHelper
::
PC_NOTEMPTY
::
addTo
(
m_savePath
);
}
void
WMExportGeometry
::
moduleMain
()
{
m_moduleState
.
add
(
m_input
->
getDataChangedCondition
()
);
// signal ready state
ready
();
// loop until the module container requests the module to quit
while
(
!
m_shutdownFlag
()
)
{
if
(
!
m_input
->
getData
()
)
{
// ok, the output has not yet sent data
// NOTE: see comment at the end of this while loop for m_moduleState
debugLog
()
<<
"Waiting for data ..."
;
m_moduleState
.
wait
();
continue
;
}
writeFile
();
// this waits for m_moduleState to fire. By default, this is only the m_shutdownFlag condition.
// NOTE: you can add your own conditions to m_moduleState using m_moduleState.add( ... )
m_moduleState
.
wait
();
}
}
void
WMExportGeometry
::
writeFile
()
{
boost
::
shared_ptr
<
WTriangleMesh2
>
mesh
=
m_input
->
getData
();
using
std
::
fstream
;
fstream
out
(
m_savePath
->
get
().
file_string
().
c_str
(),
fstream
::
out
|
fstream
::
in
|
fstream
::
trunc
);
if
(
!
out
||
out
.
bad
()
)
{
throw
WException
(
"Invalid file, or permission: "
+
m_savePath
->
get
().
file_string
()
);
}
std
::
string
appearance
=
""
"appearance Appearance {
\n
"
"material Material {
\n
"
"diffuseColor 0.0 1.0 1.0
\n
"
"}
\n
"
"}
\n
"
;
std
::
stringstream
points
;
for
(
size_t
i
=
0
;
i
<
mesh
->
vertSize
();
++
i
)
{
wmath
::
WPosition
pos
=
mesh
->
getVertexAsPosition
(
i
);
points
<<
""
<<
pos
[
0
]
<<
" "
<<
pos
[
1
]
<<
" "
<<
pos
[
2
];
if
(
i
<
mesh
->
vertSize
()
-
1
)
{
points
<<
",
\n
"
;
}
}
std
::
stringstream
indices
;
for
(
size_t
i
=
0
;
i
<
mesh
->
triangleSize
();
++
i
)
{
indices
<<
""
<<
mesh
->
getTriVertId0
(
i
)
<<
", "
;
indices
<<
""
<<
mesh
->
getTriVertId1
(
i
)
<<
", "
;
indices
<<
""
<<
mesh
->
getTriVertId2
(
i
);
if
(
i
<
mesh
->
triangleSize
()
-
1
)
{
indices
<<
", -1,
\n
"
;
}
}
out
<<
"#VRML V2.0 utf8"
<<
std
::
endl
;
out
<<
"# Written with OpenWalnut ( http://www.openwalnut.org )."
<<
std
::
endl
;
out
<<
"Shape {"
<<
std
::
endl
;
out
<<
appearance
<<
std
::
endl
;
out
<<
"geometry IndexedFaceSet {"
<<
std
::
endl
;
out
<<
"coord DEF SurfaceCoords Coordinate {"
<<
std
::
endl
;
out
<<
"point ["
<<
std
::
endl
;
out
<<
points
.
str
()
<<
std
::
endl
;
out
<<
"]"
<<
std
::
endl
;
out
<<
"}"
<<
std
::
endl
;
out
<<
"coordIndex ["
<<
std
::
endl
;
out
<<
indices
.
str
()
<<
std
::
endl
;
out
<<
"]"
<<
std
::
endl
;
out
<<
"}"
<<
std
::
endl
;
out
<<
"}"
<<
std
::
endl
;
out
.
close
();
debugLog
()
<<
"Data written to file."
;
}
src/modules/exportGeometry/WMExportGeometry.h
0 → 100644
View file @
51bd98af
//---------------------------------------------------------------------------
//
// Project: OpenWalnut ( http://www.openwalnut.org )
//
// Copyright 2009 OpenWalnut Community, BSV-Leipzig and CNCF-CBS
// For more information see http://www.openwalnut.org/copying
//
// This file is part of OpenWalnut.
//
// OpenWalnut is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// OpenWalnut is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with OpenWalnut. If not, see <http://www.gnu.org/licenses/>.
//
//---------------------------------------------------------------------------
#ifndef WMEXPORTGEOMETRY_H
#define WMEXPORTGEOMETRY_H
#include <string>
#include <osg/Geode>
#include "../../kernel/WModule.h"
#include "../../kernel/WModuleInputData.h"
#include "../../kernel/WModuleOutputData.h"
class
WTriangleMesh2
;
/**
* Someone should add some documentation here.
* Probably the best person would be the module's
* creator, i.e. "wiebel".
*
* This is only an empty template for a new module. For
* an example module containing many interesting concepts
* and extensive documentation have a look at "src/modules/template"
*
* \ingroup modules
*/
class
WMExportGeometry
:
public
WModule
{
public:
/**
*
*/
WMExportGeometry
();
/**
*
*/
virtual
~
WMExportGeometry
();
/**
* Gives back the name of this module.
* \return the module's name.
*/
virtual
const
std
::
string
getName
()
const
;
/**
* Gives back a description of this module.
* \return description to module.
*/
virtual
const
std
::
string
getDescription
()
const
;
/**
* Due to the prototype design pattern used to build modules, this method returns a new instance of this method. NOTE: it
* should never be initialized or modified in some other way. A simple new instance is required.
*
* \return the prototype used to create every module in OpenWalnut.
*/
virtual
boost
::
shared_ptr
<
WModule
>
factory
()
const
;
/**
* Get the icon for this module in XPM format.
*/
virtual
const
char
**
getXPMIcon
()
const
;
protected:
/**
* Entry point after loading the module. Runs in separate thread.
*/
virtual
void
moduleMain
();
/**
* Initialize the connectors this module is using.
*/
virtual
void
connectors
();
/**
* Initialize the properties for this module.
*/
virtual
void
properties
();
private:
/**
* Routine that acutally writes the file.
*/
void
writeFile
();
/**
* An input connector used to get mehses from other modules.
*/
boost
::
shared_ptr
<
WModuleInputData
<
WTriangleMesh2
>
>
m_input
;
WPropFilename
m_savePath
;
//!< Path where geometry should be stored
};
#endif // WMEXPORTGEOMETRY_H
src/modules/modules-io.toolbox
View file @
51bd98af
ADD_SUBDIRECTORY( meshReader )
ADD_SUBDIRECTORY( writeNIfTI )
ADD_SUBDIRECTORY( writeTracts )
ADD_SUBDIRECTORY( exportGeometry )
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