Commit 73fb4abb authored by Sebastian Eichelbaum's avatar Sebastian Eichelbaum

[CHANGE] - renamed export definition files to better match our naming scheme (no underscores).

parent caa9977d
......@@ -28,7 +28,7 @@
#include <string>
#include "WException.h"
#include "WExport_CommonDLL.h"
#include "WExportCommon.h"
/**
* Implements assertion logic.
......
......@@ -31,7 +31,7 @@
#include <string>
#include <vector>
#include "WExport_CommonDLL.h"
#include "WExportCommon.h"
/**
* Represents a RGBA Color
......
......@@ -29,7 +29,7 @@
#include <boost/signals2/signal.hpp>
#include <boost/thread.hpp>
#include "WExport_CommonDLL.h"
#include "WExportCommon.h"
/**
* Class to encapsulate boost::condition_variable_any. You may use it to efficiently wait for events (a condition comes true). It
......
......@@ -28,7 +28,7 @@
#include <boost/thread.hpp>
#include "WCondition.h"
#include "WExport_CommonDLL.h"
#include "WExportCommon.h"
/**
* Implements a WCondition, but can be fired only ONCE. This is useful if you want to have a thread waiting for a condition but
......
......@@ -32,7 +32,7 @@
#include <boost/thread.hpp>
#include "WCondition.h"
#include "WExport_CommonDLL.h"
#include "WExportCommon.h"
/**
* Class allowing multiple conditions to be used for one waiting cycle. Since wait() can not be used for waiting on multiple
......
......@@ -31,7 +31,7 @@
#include <sstream>
#include "WTerminalColor.h"
#include "WExport_CommonDLL.h"
#include "WExportCommon.h"
/**
* Basic exception handler.
......
......@@ -22,8 +22,8 @@
//
//---------------------------------------------------------------------------
#ifndef WEXPORT_COMMONDLL_H
#define WEXPORT_COMMONDLL_H
#ifndef WEXPORTCOMMON_H
#define WEXPORTCOMMON_H
#ifdef _MSC_VER
......@@ -41,5 +41,5 @@
#endif // _MSC_VER
#endif // WEXPORT_COMMONDLL_H
#endif // WEXPORTCOMMON_H
......@@ -29,7 +29,7 @@
#include <boost/signals2/signal.hpp>
#include "WFlag.h"
#include "WExport_CommonDLL.h"
#include "WExportCommon.h"
/**
* This class helps especially container module programmers to easily synchronize the value of one flag with several other
......
......@@ -27,7 +27,7 @@
#include <utility>
#include "WExport_CommonDLL.h"
#include "WExportCommon.h"
/**
* Container which associate values with (uniform width) bins (aka intervals or buckets). This class implements the abstract interface and
......
......@@ -33,7 +33,7 @@
#include <boost/shared_ptr.hpp>
#include <boost/enable_shared_from_this.hpp>
#include "WExport_CommonDLL.h"
#include "WExportCommon.h"
class WItemSelector;
......
......@@ -33,7 +33,7 @@
#include <boost/shared_ptr.hpp>
#include "WItemSelection.h"
#include "WExport_CommonDLL.h"
#include "WExportCommon.h"
/**
* This class represents a subset of a WItemSelection. It is a class for managing selections. The class is kept very restrictive. The selection
......
......@@ -28,7 +28,7 @@
#include <string>
#include "WTerminalColor.h"
#include "WExport_CommonDLL.h"
#include "WExportCommon.h"
/**
* Various log levels, to distinguish output on its level.
......
......@@ -38,7 +38,7 @@
#include "WLogEntry.h"
#include "WStringUtils.h"
#include "WThreadedRunner.h"
#include "WExport_CommonDLL.h"
#include "WExportCommon.h"
/**
* Does actual logging of WLogEntries down to stdout or something similar.
......
......@@ -30,7 +30,7 @@
#include <boost/filesystem.hpp>
#include <boost/shared_ptr.hpp>
#include "WExport_CommonDLL.h"
#include "WExportCommon.h"
/**
* Singleton class helping to find files and paths. It is a useful to to search for resources and the central place to "hardcode" relative paths.
* It contains global paths only. Modules have their OWN local paths.
......
......@@ -36,7 +36,7 @@
#include "WProperties.h"
#include "WLogger.h"
#include "WExport_CommonDLL.h"
#include "WExportCommon.h"
/**
* Fetches and caches preferences set in file.
*/
......
......@@ -30,7 +30,7 @@
#include <boost/shared_ptr.hpp>
#include "WExport_CommonDLL.h"
#include "WExportCommon.h"
/**
* Class managing progress inside of modules. It interacts with the abstract WGUI class to present those information to the user.
* At the same time, it also is a simple tree structure, allowing the programmer to arrange complex sub progress. This is
......
......@@ -31,7 +31,7 @@
#include <boost/thread.hpp>
#include "WProgress.h"
#include "WExport_CommonDLL.h"
#include "WExportCommon.h"
/**
* Base class for all kinds of progress combinations. You might want to derive from this class to implement some special progress
......
......@@ -28,7 +28,7 @@
#include <ostream>
#include <string>
#include "WExport_CommonDLL.h"
#include "WExportCommon.h"
/**
* A base class for all parts of OpenWalnut which can be serialized to a project file. It is used by WProjectFile to actually parse the file line
* by line. Derive from this class if you write your own parser and use it to fill your internal data structures.
......
......@@ -38,7 +38,7 @@
#include "WPropertyBase.h"
#include "WPropertyTypes.h"
#include "WPropertyVariable.h"
#include "WExport_CommonDLL.h"
#include "WExportCommon.h"
/**
* Class to manage properties of an object and to provide convenience methods for easy access and manipulation. It also allows
......
......@@ -36,7 +36,7 @@
#include "WPropertyTypes.h"
#include "WCondition.h"
#include "WConditionSet.h"
#include "WExport_CommonDLL.h"
#include "WExportCommon.h"
/**
* Abstract base class for all properties. Simply provides name and type information.
......
......@@ -33,7 +33,7 @@
#include "constraints/WPropertyConstraintPathExists.h"
#include "constraints/WPropertyConstraintIsDirectory.h"
#include "constraints/WPropertyConstraintSelectOnlyOne.h"
#include "WExport_CommonDLL.h"
#include "WExportCommon.h"
/**
* This namespace contains several utility functions to handle properties. Especially constraint helper to easily create constraints.
......
......@@ -29,7 +29,7 @@
#include <boost/shared_ptr.hpp>
#include "WExport_CommonDLL.h"
#include "WExportCommon.h"
/**
* Interface class for the concept "Prototype". The requirements are a zero-parameter constructor.
......
......@@ -35,7 +35,7 @@
#include <boost/lexical_cast.hpp>
#include "WException.h"
#include "WExport_CommonDLL.h"
#include "WExportCommon.h"
#ifdef __linux__
// This is highly platform dependent. Used for backtrace functionality.
......
......@@ -30,7 +30,7 @@
#include <boost/filesystem.hpp>
#include "WExport_CommonDLL.h"
#include "WExportCommon.h"
/**
* This class loads shared libraries and provides function pointers. This is especially useful for dynamic loading of shared libraries during
......
......@@ -37,7 +37,7 @@
#include <boost/lexical_cast.hpp>
#include "WExport_CommonDLL.h"
#include "WExportCommon.h"
/**
* Some utilities for string manipulation and output operations. Please note
......
......@@ -27,7 +27,7 @@
#include <string>
#include "WExport_CommonDLL.h"
#include "WExportCommon.h"
/**
* Helper class to provide a convenient way to colorize output on the console.
......
......@@ -33,7 +33,7 @@
#include <boost/thread/thread.hpp>
#include "WFlag.h"
#include "WExport_CommonDLL.h"
#include "WExportCommon.h"
/**
* Base class for all classes needing to be executed in a separate thread.
......
......@@ -26,7 +26,7 @@
#define WTRANSFERABLE_H
#include "../common/WPrototyped.h"
#include "WExport_CommonDLL.h"
#include "WExportCommon.h"
/**
* Class building the interface for classes that might be transferred using WModuleConnector.
......
......@@ -28,7 +28,7 @@
#include <vector>
#include "../exceptions/WOutOfBounds.h"
#include "../WExport_CommonDLL.h"
#include "../WExportCommon.h"
/**
* Represents a symmetric matrix-like look up table, meaning it stores only
......
......@@ -29,7 +29,7 @@
#include "../math/WLine.h"
#include "../math/WPosition.h"
#include "../WExport_CommonDLL.h"
#include "../WExportCommon.h"
// we need this to find the WFiberTest class which is not inside wmath namespace
// Additionally I found no way to put the WFiberTest class into wmath and CXXTest
......
......@@ -37,7 +37,7 @@
#include "../math/WVector3D.h"
#include "../WTransferable.h"
#include "../WExport_CommonDLL.h"
#include "../WExportCommon.h"
/**
* A triangle consisting of 3 id of vertices that represent its corners
......
......@@ -30,7 +30,7 @@
#include <boost/shared_ptr.hpp>
#include "../WExport_CommonDLL.h"
#include "../WExportCommon.h"
/**
* Implements a very simple union-find datastructure aka disjoint_sets.
* \note I know there is a boost solution on that:
......
......@@ -28,7 +28,7 @@
#include <string>
#include "../WException.h"
#include "../WExport_CommonDLL.h"
#include "../WExportCommon.h"
/**
* Thrown whenever a file was not found.
......
......@@ -28,7 +28,7 @@
#include <string>
#include "../WException.h"
#include "../WExport_CommonDLL.h"
#include "../WExportCommon.h"
/**
* Thrown whenever a file could not be opened.
......
......@@ -28,7 +28,7 @@
#include <string>
#include "../WException.h"
#include "../WExport_CommonDLL.h"
#include "../WExportCommon.h"
/**
* Thrown whenever a symbol could not be fetched.
......
......@@ -28,7 +28,7 @@
#include <string>
#include "../WException.h"
#include "../WExport_CommonDLL.h"
#include "../WExportCommon.h"
/**
* Thrown whenever a library could not been loaded. This may be caused by a file not found error or link errors.
......
......@@ -28,7 +28,7 @@
#include <string>
#include "../WException.h"
#include "../WExport_CommonDLL.h"
#include "../WExportCommon.h"
/**
* Indicates invalid element access of a container.
......
......@@ -28,7 +28,7 @@
#include <string>
#include "../WException.h"
#include "../WExport_CommonDLL.h"
#include "../WExportCommon.h"
/**
* Indicates invalid element access of a container.
......
......@@ -28,7 +28,7 @@
#include <string>
#include "../WException.h"
#include "../WExport_CommonDLL.h"
#include "../WExportCommon.h"
/**
* Indicates invalid property name.
......
......@@ -28,7 +28,7 @@
#include <string>
#include "../WException.h"
#include "../WExport_CommonDLL.h"
#include "../WExportCommon.h"
/**
* Indicates that a given property is not unique in a group of properties.
......
......@@ -28,7 +28,7 @@
#include <string>
#include "../WException.h"
#include "../WExport_CommonDLL.h"
#include "../WExportCommon.h"
/**
* Indicates invalid element access of a container.
......
......@@ -31,7 +31,7 @@
#include "../WMixinVector.h"
#include "WPosition.h"
#include "../WExport_CommonDLL.h"
#include "../WExportCommon.h"
// we need this to find the WLineTest class which is not inside wmath namespace
class WLineTest;
......
......@@ -25,7 +25,7 @@
#ifndef WLINEARALGEBRAFUNCTIONS_H
#define WLINEARALGEBRAFUNCTIONS_H
#include "../WExport_CommonDLL.h"
#include "../WExportCommon.h"
namespace wmath
{
......
......@@ -30,7 +30,7 @@
#include "WMath.h"
#include "WUnitSphereCoordinates.h"
#include "WValue.h"
#include "../WExport_CommonDLL.h"
#include "../WExportCommon.h"
namespace wmath
{
......
......@@ -29,7 +29,7 @@
#include "../../common/math/WVector3D.h"
#include "../../common/WExport_CommonDLL.h"
#include "../../common/WExportCommon.h"
namespace wmath
{
......
......@@ -33,7 +33,7 @@
#include "../WLimits.h"
#include "WValue.h"
#include "../WExport_CommonDLL.h"
#include "../WExportCommon.h"
namespace wmath
{
......
......@@ -22,8 +22,8 @@
//
//---------------------------------------------------------------------------
#ifndef WEXPORT_GEDLL_H
#define WEXPORT_GEDLL_H
#ifndef WEXPORTWGE_H
#define WEXPORTWGE_H
#ifdef _MSC_VER
......@@ -41,5 +41,5 @@
#endif // _MSC_VER
#endif // WEXPORT_GEDLL_H
#endif // WEXPORTWGE_H
......@@ -27,7 +27,7 @@
#include <osgGA/MatrixManipulator>
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
/**
* A manipulator which changes the view of a 2D scene. Does things like panning
* and zooming.
......
......@@ -32,7 +32,7 @@
#include "WGEGroupNode.h"
#include "WGELabel.h"
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
/**
* This class contains a label layout for positioning labels at the side of the screen. There is a line from the point of interest to the label
......
......@@ -27,7 +27,7 @@
#include <osg/Camera>
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
/**
* Class for wrapping around the OSG Camera class. It adds some utility
......
......@@ -37,7 +37,7 @@
#include "../common/math/WPosition.h"
#include "../common/math/WLine.h"
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
namespace wge
{
......
......@@ -32,7 +32,7 @@
#include "../common/datastructures/WTriangleMesh.h"
#include "../common/math/WPosition.h"
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
namespace wge
{
......
......@@ -34,7 +34,7 @@
#include <osg/NodeCallback>
#include "../common/WCondition.h"
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
/**
* Class to wrap around the osg Group node and providing a thread safe add/removal mechanism. Please be sure to use
......
......@@ -29,7 +29,7 @@
#include <osgText/FadeText>
#include "WGELayoutableItem.h"
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
/**
* Label layout-item. An layoutable item which displays text. This is nice for labeling elements on the screen. It can be used stand-alone (as it
......
......@@ -32,7 +32,7 @@
#include "WGEGroupNode.h"
#include "../common/WCondition.h"
#include "../common/WFlag.h"
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
/**
* This class adds some convenience methods to WGEGroupNode. It can handle bool properties which switch the node on and off.
......
......@@ -31,7 +31,7 @@
#include <osg/Matrixd>
#include "../common/WProjectFileIO.h"
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
/**
* IO class for writing the graphics engine state to a project file. Currently it only writes the camera settings for the main view with the
......
......@@ -26,7 +26,7 @@
#define WGESCENE_H
#include "WGEGroupNode.h"
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
/**
* Class for managing the OpenSceneGraph root node. It can handle new nodes, removing nodes and so on.
......
......@@ -33,7 +33,7 @@
#endif
#include <osg/Uniform>
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
/**
* This is a uniform callback setting the uniform to the current time in milliseconds, hundredth of a second or tenth of a second.
......
......@@ -34,7 +34,7 @@
#include "../common/WColor.h"
#include "../common/math/WPosition.h"
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
namespace wge
{
......
......@@ -47,7 +47,7 @@
#include "WPickHandler.h"
#include "WGEGroupNode.h"
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
/**
......
......@@ -26,7 +26,7 @@
#define WGEZOOMTRACKBALLMANIPULATOR_H
#include <osgGA/TrackballManipulator>
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
/**
* New OSG manipulator: TrackballManipulator with added mouse wheel zoom.
......
......@@ -51,7 +51,7 @@
#include "WGEScene.h"
#include "WGEViewer.h"
#include "WGESignals.h"
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
/**
* Base class for initializing the graphics engine. This Class also serves as adaptor to access the graphics
......
......@@ -48,7 +48,7 @@
#include "../common/math/WPosition.h"
#include "WPickInfo.h"
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
/**
* class to handle events with a pick
......