Commit 73fb4abb authored by Sebastian Eichelbaum's avatar Sebastian Eichelbaum
Browse files

[CHANGE] - renamed export definition files to better match our naming scheme (no underscores).

parent caa9977d
......@@ -28,7 +28,7 @@
#include <string>
#include "../WException.h"
#include "../WExport_CommonDLL.h"
#include "../WExportCommon.h"
/**
* Indicates invalid element access of a container.
......
......@@ -31,7 +31,7 @@
#include "../WMixinVector.h"
#include "WPosition.h"
#include "../WExport_CommonDLL.h"
#include "../WExportCommon.h"
// we need this to find the WLineTest class which is not inside wmath namespace
class WLineTest;
......
......@@ -25,7 +25,7 @@
#ifndef WLINEARALGEBRAFUNCTIONS_H
#define WLINEARALGEBRAFUNCTIONS_H
#include "../WExport_CommonDLL.h"
#include "../WExportCommon.h"
namespace wmath
{
......
......@@ -30,7 +30,7 @@
#include "WMath.h"
#include "WUnitSphereCoordinates.h"
#include "WValue.h"
#include "../WExport_CommonDLL.h"
#include "../WExportCommon.h"
namespace wmath
{
......
......@@ -29,7 +29,7 @@
#include "../../common/math/WVector3D.h"
#include "../../common/WExport_CommonDLL.h"
#include "../../common/WExportCommon.h"
namespace wmath
{
......
......@@ -33,7 +33,7 @@
#include "../WLimits.h"
#include "WValue.h"
#include "../WExport_CommonDLL.h"
#include "../WExportCommon.h"
namespace wmath
{
......
......@@ -22,8 +22,8 @@
//
//---------------------------------------------------------------------------
#ifndef WEXPORT_GEDLL_H
#define WEXPORT_GEDLL_H
#ifndef WEXPORTWGE_H
#define WEXPORTWGE_H
#ifdef _MSC_VER
......@@ -41,5 +41,5 @@
#endif // _MSC_VER
#endif // WEXPORT_GEDLL_H
#endif // WEXPORTWGE_H
......@@ -27,7 +27,7 @@
#include <osgGA/MatrixManipulator>
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
/**
* A manipulator which changes the view of a 2D scene. Does things like panning
* and zooming.
......
......@@ -32,7 +32,7 @@
#include "WGEGroupNode.h"
#include "WGELabel.h"
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
/**
* This class contains a label layout for positioning labels at the side of the screen. There is a line from the point of interest to the label
......
......@@ -27,7 +27,7 @@
#include <osg/Camera>
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
/**
* Class for wrapping around the OSG Camera class. It adds some utility
......
......@@ -37,7 +37,7 @@
#include "../common/math/WPosition.h"
#include "../common/math/WLine.h"
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
namespace wge
{
......
......@@ -32,7 +32,7 @@
#include "../common/datastructures/WTriangleMesh.h"
#include "../common/math/WPosition.h"
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
namespace wge
{
......
......@@ -34,7 +34,7 @@
#include <osg/NodeCallback>
#include "../common/WCondition.h"
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
/**
* Class to wrap around the osg Group node and providing a thread safe add/removal mechanism. Please be sure to use
......
......@@ -29,7 +29,7 @@
#include <osgText/FadeText>
#include "WGELayoutableItem.h"
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
/**
* Label layout-item. An layoutable item which displays text. This is nice for labeling elements on the screen. It can be used stand-alone (as it
......
......@@ -32,7 +32,7 @@
#include "WGEGroupNode.h"
#include "../common/WCondition.h"
#include "../common/WFlag.h"
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
/**
* This class adds some convenience methods to WGEGroupNode. It can handle bool properties which switch the node on and off.
......
......@@ -31,7 +31,7 @@
#include <osg/Matrixd>
#include "../common/WProjectFileIO.h"
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
/**
* IO class for writing the graphics engine state to a project file. Currently it only writes the camera settings for the main view with the
......
......@@ -26,7 +26,7 @@
#define WGESCENE_H
#include "WGEGroupNode.h"
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
/**
* Class for managing the OpenSceneGraph root node. It can handle new nodes, removing nodes and so on.
......
......@@ -33,7 +33,7 @@
#endif
#include <osg/Uniform>
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
/**
* This is a uniform callback setting the uniform to the current time in milliseconds, hundredth of a second or tenth of a second.
......
......@@ -34,7 +34,7 @@
#include "../common/WColor.h"
#include "../common/math/WPosition.h"
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
namespace wge
{
......
......@@ -47,7 +47,7 @@
#include "WPickHandler.h"
#include "WGEGroupNode.h"
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
/**
......
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