Commit 73fb4abb authored by Sebastian Eichelbaum's avatar Sebastian Eichelbaum
Browse files

[CHANGE] - renamed export definition files to better match our naming scheme (no underscores).

parent caa9977d
......@@ -26,7 +26,7 @@
#define WGEZOOMTRACKBALLMANIPULATOR_H
#include <osgGA/TrackballManipulator>
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
/**
* New OSG manipulator: TrackballManipulator with added mouse wheel zoom.
......
......@@ -51,7 +51,7 @@
#include "WGEScene.h"
#include "WGEViewer.h"
#include "WGESignals.h"
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
/**
* Base class for initializing the graphics engine. This Class also serves as adaptor to access the graphics
......
......@@ -48,7 +48,7 @@
#include "../common/math/WPosition.h"
#include "WPickInfo.h"
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
/**
* class to handle events with a pick
......
......@@ -30,7 +30,7 @@
#include "../common/math/WPosition.h"
#include "../common/math/WVector3D.h"
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
/**
* Encapsulates info for pick action.
......
......@@ -33,7 +33,7 @@
#include <osg/Geode>
#include "../common/WColor.h"
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
class WPickHandler;
......
......@@ -40,7 +40,7 @@
#include "WTriangleMesh2.h"
#include "WROI.h"
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
class WDataSetScalar;
......
......@@ -35,7 +35,7 @@
#include "WGEViewer.h"
#include "WROI.h"
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
/**
* A box representing a region of interest.
......
......@@ -36,7 +36,7 @@
#include "WROI.h"
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
/**
* A sphere representing a region of interest.
......
......@@ -35,7 +35,7 @@
#include <osg/Program>
#include "../common/WPathHelper.h"
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
/**
* Class encapsulating the OSG Program class for a more convenient way of adding and modifying shader.
......
......@@ -35,7 +35,7 @@
#include "../common/WAssert.h"
#include "../common/WColor.h"
#include "../common/WTransferable.h"
#include "WExport_GEDLL.h"
#include "WExportWGE.h"
/**
* Triangle mesh data structure allowing for convenient access of the elements.
......
......@@ -31,7 +31,7 @@
#include "../../common/WProgressCombiner.h"
#include "../WTriangleMesh2.h"
#include "marchingCubesCaseTables.h"
#include "../WExport_GEDLL.h"
#include "../WExportWGE.h"
/**
* A point consisting of its coordinates and ID
......
......@@ -29,7 +29,7 @@
#include "../../common/WException.h"
#include "../WExport_GEDLL.h"
#include "../WExportWGE.h"
/**
* General purpose exception and therefore base class for all graphics engine related exceptions.
......
......@@ -28,7 +28,7 @@
#include <string>
#include "WGEException.h"
#include "../WExport_GEDLL.h"
#include "../WExportWGE.h"
/**
* Exception thrown if initialization of the graphics engine fails.
......
......@@ -28,7 +28,7 @@
#include <string>
#include "WGEException.h"
#include "../WExport_GEDLL.h"
#include "../WExportWGE.h"
/**
* Exception thrown if a notifier could not be subscribed to a signal.
......
......@@ -33,7 +33,7 @@
#include "../common/WThreadedRunner.h"
#include "WExport_KernelDLL.h"
#include "WExportKernel.h"
class WModuleContainer;
......
......@@ -28,7 +28,7 @@
#include <boost/shared_ptr.hpp>
#include "../common/math/WVector3D.h"
#include "WExport_KernelDLL.h"
#include "WExportKernel.h"
/**
* This class stores the position of the crossing navigation slices,
......
......@@ -22,8 +22,8 @@
//
//---------------------------------------------------------------------------
#ifndef WEXPORT_KERNELDLL_H
#define WEXPORT_KERNELDLL_H
#ifndef WEXPORTKERNEL_H
#define WEXPORTKERNEL_H
#ifdef _MSC_VER
......@@ -41,5 +41,5 @@
#endif // _MSC_VER
#endif // WEXPORT_KERNELDLL_H
#endif // WEXPORTKERNEL_H
......@@ -42,7 +42,7 @@
#include "WModuleContainer.h"
#include "WModuleFactory.h"
#include "WExport_KernelDLL.h"
#include "WExportKernel.h"
class WThreadedRunner;
......
......@@ -53,7 +53,7 @@
#include "../common/WPrototyped.h"
#include "../common/WThreadedRunner.h"
#include "WExport_KernelDLL.h"
#include "WExportKernel.h"
class WModuleConnector;
class WModuleContainer;
......
......@@ -31,7 +31,7 @@
#include "WModuleContainer.h"
#include "WExport_KernelDLL.h"
#include "WExportKernel.h"
/**
* This is a base class for all module combination classes. The basic idea is to hide the actual combination work from others. These classes may
* be useful in the GUI. The GUI can create a module combiner instance in a special way, with an interface the GUI wants to have. Then, the
......
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