Skip to content
GitLab
Projects
Groups
Snippets
Help
Loading...
Help
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
Open sidebar
OpenWalnut
OpenWalnut Core
Commits
8ae72a10
Commit
8ae72a10
authored
Aug 05, 2010
by
Alexander Wiebel
Browse files
[CLEAN] removed commented code
parent
e187481c
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
0 additions
and
2 deletions
+0
-2
src/modules/lic/fibernavigator/triangleMesh.cpp
src/modules/lic/fibernavigator/triangleMesh.cpp
+0
-2
No files found.
src/modules/lic/fibernavigator/triangleMesh.cpp
View file @
8ae72a10
...
@@ -512,7 +512,6 @@ void TriangleMesh::doLoopSubD()
...
@@ -512,7 +512,6 @@ void TriangleMesh::doLoopSubD()
void
TriangleMesh
::
getCellVerticesIndices
(
const
FIndex
&
triNum
,
std
::
vector
<
FIndex
>&
vertices
)
void
TriangleMesh
::
getCellVerticesIndices
(
const
FIndex
&
triNum
,
std
::
vector
<
FIndex
>&
vertices
)
{
{
//assert( triNum < numTris );
vertices
.
clear
();
vertices
.
clear
();
vertices
.
push_back
(
FIndex
(
triangles
[
triNum
].
pointID
[
0
])
);
vertices
.
push_back
(
FIndex
(
triangles
[
triNum
].
pointID
[
0
])
);
...
@@ -523,7 +522,6 @@ void TriangleMesh::getCellVerticesIndices( const FIndex& triNum, std::vector< FI
...
@@ -523,7 +522,6 @@ void TriangleMesh::getCellVerticesIndices( const FIndex& triNum, std::vector< FI
void
TriangleMesh
::
getPosition
(
FPosition
&
resultPos
,
const
FIndex
&
pIndex
)
void
TriangleMesh
::
getPosition
(
FPosition
&
resultPos
,
const
FIndex
&
pIndex
)
{
{
positive
ind
=
pIndex
.
getIndex
();
positive
ind
=
pIndex
.
getIndex
();
//assert( ind < numVerts );
resultPos
.
resize
(
3
);
resultPos
.
resize
(
3
);
resultPos
[
0
]
=
vertices
[
ind
].
x
;
resultPos
[
0
]
=
vertices
[
ind
].
x
;
resultPos
[
1
]
=
vertices
[
ind
].
y
;
resultPos
[
1
]
=
vertices
[
ind
].
y
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
.
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment