Commit 955cc3ab authored by Robin Eschbach's avatar Robin Eschbach
Browse files

[FIX] transparency on VR

parent 94deb44d
...@@ -45,6 +45,8 @@ WRTTCamera::WRTTCamera( uint32_t width, ...@@ -45,6 +45,8 @@ WRTTCamera::WRTTCamera( uint32_t width,
setupCamera(); setupCamera();
setupRTT(); setupRTT();
wge::enableTransparency( m_node );
addChild( m_node ); addChild( m_node );
} }
......
...@@ -29,6 +29,7 @@ ...@@ -29,6 +29,7 @@
#include "core/graphicsEngine/WGECamera.h" #include "core/graphicsEngine/WGECamera.h"
#include "core/graphicsEngine/WGEGroupNode.h" #include "core/graphicsEngine/WGEGroupNode.h"
#include "core/graphicsEngine/WGEUtils.h"
#include "core/graphicsEngine/offscreen/WGEOffscreenRenderNode.h" #include "core/graphicsEngine/offscreen/WGEOffscreenRenderNode.h"
/** /**
......
...@@ -68,12 +68,12 @@ void main() ...@@ -68,12 +68,12 @@ void main()
vec4 finalColor = getColor( pixelCoord ); vec4 finalColor = getColor( pixelCoord );
float depth = getDepth( pixelCoord ); float depth = getDepth( pixelCoord );
if( finalColor.a == 0.0 ) // if( finalColor.a == 0.0 )
{ // {
finalColor = vec4( 1.0, 1.0, 1.0, 1.0 ); // finalColor = vec4( 1.0, 1.0, 1.0, 1.0 );
} // }
gl_FragColor = finalColor; gl_FragColor = mix( vec4( 1.0 ), finalColor, finalColor.a );
gl_FragDepth = depth; gl_FragDepth = depth;
} }
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