Commit 99809d43 authored by Sebastian Eichelbaum's avatar Sebastian Eichelbaum
Browse files

[STYLE]

parent 18b28301
......@@ -56,7 +56,7 @@ void main()
// use clipping planes to cut away parts
v_clip = 0.0;
// TODO(ebaum): implement this using proper clip-plane implementation
// v_clip = float(( gl_Vertex.x > 500. ) || (gl_Vertex.y>500.) );
// v_clip = float( ( gl_Vertex.x > 500.0 ) || ( gl_Vertex.y>500.0 ) );
// forward to geometry shader
gl_FrontColor = gl_Color;
......
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