Commit 9de22440 authored by Robin Eschbach's avatar Robin Eschbach
Browse files

[FIX #480] use fColor.a

parent 8fd56738
......@@ -123,7 +123,7 @@ void main()
// finally set the color and depth
wgeInitGBuffer();
wge_FragColor = vec4( fColor.rgb * r, 1.0 );
wge_FragColor = vec4( fColor.rgb * r, fColor.a );
wge_FragNormal = textureNormalize( sphereSurf );
wge_FragZoom = v_worldScale;
wge_FragTangent = textureNormalize( vec3( 0.0, 1.0, 0.0 ) );
......
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