diff --git a/src/modules/fiberDisplaySimple/shaders/WMFiberDisplaySimple-vertex.glsl b/src/modules/fiberDisplaySimple/shaders/WMFiberDisplaySimple-vertex.glsl index f21cf1879ad15df9b1d89ab5e5037343cab4ce9c..23178e2e8293429dc5eb46b46e9a882f43e2f196 100644 --- a/src/modules/fiberDisplaySimple/shaders/WMFiberDisplaySimple-vertex.glsl +++ b/src/modules/fiberDisplaySimple/shaders/WMFiberDisplaySimple-vertex.glsl @@ -73,7 +73,9 @@ void main() // The same accounds for the vertex. Transfer it to world-space. v_vertex = gl_ModelViewMatrix * gl_Vertex; - v_normal + + // fill this varying with a dummy. Not always needed. + v_normal = vec3( 1.0, 0.0, 0.0 ); // Grab the tangent. We have uploaded it normalized in gl_Normal per vertex // We need to transfer it to the world-space ass all further operations are done there.