From b6c6b6d0dd22a75d58403e75081e02fd2c4d86b2 Mon Sep 17 00:00:00 2001 From: Sebastian Eichelbaum Date: Wed, 21 Sep 2011 16:47:37 +0200 Subject: [PATCH] [FIX #75] - lighting should work again. --- .../shaders/WMFiberDisplaySimple-vertex.glsl | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/modules/fiberDisplaySimple/shaders/WMFiberDisplaySimple-vertex.glsl b/src/modules/fiberDisplaySimple/shaders/WMFiberDisplaySimple-vertex.glsl index f21cf1879..23178e2e8 100644 --- a/src/modules/fiberDisplaySimple/shaders/WMFiberDisplaySimple-vertex.glsl +++ b/src/modules/fiberDisplaySimple/shaders/WMFiberDisplaySimple-vertex.glsl @@ -73,7 +73,9 @@ void main() // The same accounds for the vertex. Transfer it to world-space. v_vertex = gl_ModelViewMatrix * gl_Vertex; - v_normal + + // fill this varying with a dummy. Not always needed. + v_normal = vec3( 1.0, 0.0, 0.0 ); // Grab the tangent. We have uploaded it normalized in gl_Normal per vertex // We need to transfer it to the world-space ass all further operations are done there. -- GitLab