Commit f04bf412 authored by schurade's avatar schurade
Browse files

[FIX] commited the wrong shader files before

parent e140d2de
varying vec4 VaryingTexCoord0;
uniform sampler3D tex0;
void main()
{
gl_FragColor = VaryingTexCoord0;
vec4 color = texture3D(tex0, VaryingTexCoord0);
if ( ( color.r + color.g + color.b ) < 0.01 )
discard;
gl_FragColor = color;
}
varying vec4 VaryingTexCoord0;
uniform sampler3D tex0;
void main()
{
vec4 color = texture3D(tex0, VaryingTexCoord0);
if ( ( color.r + color.g + color.b ) < 0.01 )
discard;
gl_FragColor = color;
VaryingTexCoord0 = gl_MultiTexCoord0;
gl_Position = ftransform();
}
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