- 14 Dec, 2011 1 commit
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Sebastian Eichelbaum authored
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- 13 Dec, 2011 1 commit
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Sebastian Eichelbaum authored
[ADD] - added several patches from my vis branch, including postprocessing support for fiberDisplaySimple.
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- 25 May, 2011 1 commit
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Sebastian Eichelbaum authored
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- 05 Apr, 2011 1 commit
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Sebastian Eichelbaum authored
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- 17 Feb, 2011 1 commit
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Sebastian Eichelbaum authored
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- 15 Feb, 2011 1 commit
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Sebastian Eichelbaum authored
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- 02 Feb, 2011 1 commit
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Sebastian Eichelbaum authored
[ADD] - extended WGEShaderTools.glsl to provide even simpler illumination calls with common default light parameters.
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- 27 Jan, 2011 3 commits
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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- 26 Jan, 2011 1 commit
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Sebastian Eichelbaum authored
[CHANGE] - changed the colormappers underlying coordinate system to openwalnut's scene space. Accordingly, modifed imageSpaceLIC and IsosurfaceRaytracer.
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- 19 Jan, 2011 1 commit
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Sebastian Eichelbaum authored
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- 18 Jan, 2011 2 commits
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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- 17 Jan, 2011 2 commits
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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- 14 Jan, 2011 2 commits
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
[ADD] - cleaned up postprocessor shader code, added several utility functions to it and cleaned up isosurface raytracer.
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- 13 Jan, 2011 1 commit
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Sebastian Eichelbaum authored
[ADD] - added many convenience code and a property adapter for WGEShaderDefineOptions and used it in the postprocessing node.
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- 12 Jan, 2011 1 commit
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Sebastian Eichelbaum authored
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- 11 Jan, 2011 2 commits
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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- 06 Dec, 2010 1 commit
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Sebastian Eichelbaum authored
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- 19 Oct, 2010 2 commits
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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- 15 Oct, 2010 1 commit
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Sebastian Eichelbaum authored
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- 12 Oct, 2010 1 commit
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Sebastian Eichelbaum authored
[ADD] - colormapping now implemented in shader using the provided uniforms and defines from WGETexture and WGEColormapping.
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- 08 Oct, 2010 3 commits
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
[FIX] - also fixed shader problem
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Sebastian Eichelbaum authored
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- 06 Oct, 2010 1 commit
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Sebastian Eichelbaum authored
[CHANGE] - removed getTexture from all WDataSet. First step to completely remove WDataTexture and replace it.
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- 05 Oct, 2010 1 commit
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Sebastian Eichelbaum authored
[ADD] - WGEColormapping now binds colormaps properly and sets all the uniforms. Not yet done: colormap shader tools.
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- 30 Sep, 2010 1 commit
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Sebastian Eichelbaum authored
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- 28 Sep, 2010 1 commit
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Alexander Wiebel authored
[STYLE #390] adapted all shaders to style
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- 13 Jul, 2010 2 commits
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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- 02 Jun, 2010 1 commit
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Sebastian Eichelbaum authored
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- 01 Jun, 2010 2 commits
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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- 25 May, 2010 1 commit
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Sebastian Eichelbaum authored
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