- 21 Apr, 2010 25 commits
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Alexander Wiebel authored
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Alexander Wiebel authored
behavior. On this way a couple of other things have been fixed: * use only 8 textures because the compiler told me "undefined variable "gl_MultiTexCoord8"" * simplified highlighting of picked slices as they have the correct size for some time now * removed some commented useless code * fixed the problem that isosurfaces could show only one texture * simplified calling of renderSurface function in marching cubes module
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Alexander Wiebel authored
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Alexander Wiebel authored
type from int to double
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Stefan Philips authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
[CHANGE] - crashed modules can be deleted now
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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schurade authored
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Alexander Wiebel authored
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Mathias Goldau authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Alexander Wiebel authored
nav widgets activated again
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Sebastian Eichelbaum authored
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Alexander Wiebel authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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- 20 Apr, 2010 15 commits
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cornimueller authored
[ADD] Added Fiber Transform module to affine transform and save a loaded fiber dataset using a given matrix and vector (currently hardcoded ...)
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Mathias Goldau authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Alexander Wiebel authored
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Alexander Wiebel authored
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Alexander Wiebel authored
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Mathias Goldau authored
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Mathias Goldau authored
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Mathias Goldau authored
[ADD] Now the triangle constructor copies the content of our WTriangleMesh2 into the old mesh, (hopefully the right way)
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Sebastian Eichelbaum authored
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Alexander Wiebel authored
modules using textures
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Alexander Wiebel authored
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Alexander Wiebel authored
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Alexander Wiebel authored
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