- 26 Jul, 2012 2 commits
-
-
Sebastian Eichelbaum authored
-
Patrick Oesterling authored
-
- 24 Jul, 2012 9 commits
-
-
Alexander Wiebel authored
-
Mathias Goldau authored
-
Mathias Goldau authored
[FIX] Now modules-others.toolbox will not attempt to build or include a the deprecated boundaryCurvesGMWM module again
-
Mathias Goldau authored
[REMOVE] Module boundaryCurves, as isoLine module will take care on that and has a quite better name, regarding what it really does, and not what it is intended to be used for.
-
Mathias Goldau authored
-
Mathias Goldau authored
-
Mathias Goldau authored
[CHANGE] Module fiberStipples, now used a separate file for shader varyings as otherwise this is nasty code duplication.
-
Mathias Goldau authored
[REMOVE] Module fiberStipples, does not need CPU generated geometry for each slice. Instead it uses now one time generated geometry modified by a linearTranslation Callback, which is damn fast.
-
Mathias Goldau authored
[FIX] module fiberStipples, now doesn't segfault when loading evec dataset first, and also cleans up properly.
-
- 23 Jul, 2012 2 commits
-
-
Mathias Goldau authored
-
Mathias Goldau authored
[ADD] Isolines, module: Implemented some more properties, like color, resolution, line width. As well as documented code and done a little be refactoring, so quads not hitting any isovalue aren't used at all.
-
- 22 Jul, 2012 2 commits
-
-
Mathias Goldau authored
[ADD] Isoline module, has now a more or less working marching quads inside vertex shader. Problem is: its faster within the fragment shader on a very old Geforce. But I will test this on a recent high end graphic board again. That's why I committed this too.
-
Mathias Goldau authored
-
- 20 Jul, 2012 8 commits
-
-
Mathias Goldau authored
[ADD] Isolines module: New shader approach for isolines, based on marching quads. But not finished yet.
-
Mathias Goldau authored
-
Mathias Goldau authored
[CHANGE] Isolines module: Tested new idea for the fragment shader. Basically its somekind of a local marching quad inside of the fragment shader
-
Sebastian Eichelbaum authored
-
Sebastian Eichelbaum authored
-
Sebastian Eichelbaum authored
-
Sebastian Eichelbaum authored
-
Sebastian Eichelbaum authored
-
- 19 Jul, 2012 4 commits
-
-
Mathias Goldau authored
[ADD] New module for isolines. At the moment this is just a stub. You may use any dataset scalar, and currently only an y-axis aligned slice will cut through the data to discover isolines. This module is far from beeing complete.
-
Mathias Goldau authored
[CHANGE] Now extracted the boundaryCurvesWMGM module from old schmahmannPandyaSlices module, as this compound module was unflexible (only 9 tracts could be displayed at once) and have had serious issues with rotated grids. Therefore the new fiberStipples module exists in combination with the outsourced boundaryCurvesWMGM module. This module will be adopted to GPU in near future too.
-
Mathias Goldau authored
-
Mathias Goldau authored
-
- 18 Jul, 2012 13 commits
-
-
Mathias Goldau authored
-
Mathias Goldau authored
[PATCH #40] New module: unifyEvecs. This realigns vectors, by mirroring them (if neccessary) into the same halfspace.
-
Mathias Goldau authored
[ADD] New module: unifyEvecs. This realigns vectors, by mirroring them (if neccessary) into the same halfspace.
-
Sebastian Eichelbaum authored
-
Sebastian Eichelbaum authored
-
Sebastian Eichelbaum authored
-
Sebastian Eichelbaum authored
-
Sebastian Eichelbaum authored
-
Sebastian Eichelbaum authored
-
Sebastian Eichelbaum authored
-
Sebastian Eichelbaum authored
-
Sebastian Eichelbaum authored
-
Sebastian Eichelbaum authored
-