- 30 Nov, 2010 3 commits
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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- 29 Nov, 2010 2 commits
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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- 26 Nov, 2010 3 commits
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
[ADD] - shader animation callback now uses boost::posix time. According to boost doc, this is portable and works on windows too.
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- 25 Nov, 2010 19 commits
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Alexander Wiebel authored
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Alexander Wiebel authored
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Alexander Wiebel authored
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Alexander Wiebel authored
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Alexander Wiebel authored
functionality to load multiple fiber files. Hopefully I did not forget anaything.
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Alexander Wiebel authored
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Alexander Wiebel authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Mathias Goldau authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
[ADD] - texture now gets registered and texture properties are provided. Note: this is not the best and final solution but enough to view arbitrary outputs on navslices for example.
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Sebastian Eichelbaum authored
[CHANGE] - removed texture registration from histogram module since textureMapper now does this job.
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schurade authored
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Mathias Goldau authored
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schurade authored
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Sebastian Eichelbaum authored
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Alexander Wiebel authored
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- 23 Nov, 2010 13 commits
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Alexander Wiebel authored
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Alexander Wiebel authored
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Alexander Wiebel authored
harmonics if they are double
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
[CHANGE] - removed registering of textures at the datahandler. This should be done by a separate module in the future.
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
[ADD] - added basic vector operation module. The data iteration is quite ugly right now but is enough until we have our new amazing data handling.
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Alexander Wiebel authored
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Alexander Wiebel authored
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Alexander Wiebel authored
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Alexander Wiebel authored
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Alexander Wiebel authored
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