- 11 Aug, 2010 12 commits
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Alexander Wiebel authored
boundingbox of the grid and its cells.
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Alexander Wiebel authored
does not seem to slow it down too much.
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schurade authored
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schurade authored
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schurade authored
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schurade authored
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schurade authored
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schurade authored
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schurade authored
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schurade authored
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schurade authored
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schurade authored
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- 10 Aug, 2010 12 commits
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Alexander Wiebel authored
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Alexander Wiebel authored
* adapted corresponding classes * adapted build system
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Alexander Wiebel authored
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Alexander Wiebel authored
* moved libeep to ext * adapted all classes * adapted build system
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schurade authored
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Alexander Wiebel authored
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Alexander Wiebel authored
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Alexander Wiebel authored
test accordingly
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Alexander Wiebel authored
maipulators home position now as soon as the first element of the scene has been added. This improves the rotation center and space bar behavior. It maybe fixes #216 (please check this)
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Alexander Wiebel authored
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- 09 Aug, 2010 8 commits
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Alexander Wiebel authored
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Alexander Wiebel authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
[CHANGE] - teem now gets found in /opt/teem too and the CMakeFiles now properly handle other paths (others than /usr/ and /usr/local)
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Alexander Wiebel authored
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schurade authored
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schurade authored
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schurade authored
[CHANGE] pressing a ctrl key while picking an object with the mouse ignores the first picked object, this lets the user pick something behind nav slices for instance
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- 08 Aug, 2010 6 commits
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
[CHANGE] - renamed export defines to sound a little bit less Windows-specific (and therefore make this visual studio specific evil sound a little bit less evil)
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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- 07 Aug, 2010 2 commits
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ledig authored
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Sebastian Eichelbaum authored
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