- 06 Aug, 2013 1 commit
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Sebastian Eichelbaum authored
[FIX #289] raised shader version levels to 130 to fix some issues with more strict glsl compilers due to features we use which where not available in 120.
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- 05 Aug, 2013 1 commit
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Sebastian Eichelbaum authored
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- 10 Jul, 2013 2 commits
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Alexander Wiebel authored
[ADD #293] added new functionality to create flat shaded surface from triangle mesh and use the functionality in module
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Alexander Wiebel authored
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- 07 Jun, 2013 4 commits
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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- 28 May, 2013 1 commit
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Sebastian Eichelbaum authored
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- 22 May, 2013 1 commit
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Sebastian Eichelbaum authored
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- 14 May, 2013 1 commit
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André Reichenbach authored
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- 09 May, 2013 1 commit
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André Reichenbach authored
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- 06 May, 2013 1 commit
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André Reichenbach authored
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- 03 May, 2013 1 commit
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André Reichenbach authored
[ADD] added algorithm for estimating mesh curvature and its principal directions; there is still a division-by-zero issue to fix, though
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- 25 Apr, 2013 1 commit
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Mathias Goldau authored
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- 10 Apr, 2013 1 commit
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André Reichenbach authored
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- 04 Apr, 2013 1 commit
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Sebastian Eichelbaum authored
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- 02 Apr, 2013 1 commit
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Stefan Philips authored
[CHANGE] Include WVectorFixed.h, WMatrixFixed.h and WPosition.h directly, where necessary
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- 28 Mar, 2013 3 commits
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
[ADD #59] first things needed for saving ROIs in project files. Saving now works but loading does not. Also added some WORKING lighting for ROI boxes.
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- 27 Mar, 2013 3 commits
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Sebastian Eichelbaum authored
[FIX #268] colormapper does not crash anymore when sorting two textures. Reason was a invalidated iterator still being used after invalidation.
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Sebastian Eichelbaum authored
[CHANGE #259] colormapper now inserts loaded colormaps at the front but keeps ordering of the newly loaded ones and the current ones.
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Sebastian Eichelbaum authored
[CHANGE #259] colormapper ensures that project files with colormap orderings do not mix with the pre-existing colormap ordering.
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- 22 Mar, 2013 2 commits
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Sebastian Eichelbaum authored
[CHANGE #259] using stable sort for texture sorting to handle textures with the same index properly.
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Sebastian Eichelbaum authored
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- 21 Mar, 2013 1 commit
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Sebastian Eichelbaum authored
[CHANGE #261] ROI dock now uses similar coloring and direct property style (props in the tree widget) as the colormapper and control panel
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- 19 Mar, 2013 1 commit
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Sebastian Eichelbaum authored
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- 16 Mar, 2013 1 commit
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Sebastian Eichelbaum authored
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- 07 Mar, 2013 1 commit
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Sebastian Eichelbaum authored
[CHANGE] lineAO algo now allows disabling the occluder-lihgt contribution. Also changed some constraints for the radius properties.
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- 28 Feb, 2013 1 commit
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Sebastian Eichelbaum authored
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- 22 Feb, 2013 2 commits
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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- 18 Feb, 2013 2 commits
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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- 06 Feb, 2013 1 commit
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Sebastian Eichelbaum authored
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- 30 Jan, 2013 1 commit
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Sebastian Eichelbaum authored
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- 28 Jan, 2013 1 commit
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Sebastian Eichelbaum authored
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- 25 Jan, 2013 1 commit
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Sebastian Eichelbaum authored
[CHANGE] negative2positive colormap clipped zeroes. This is not needed as clipZero already does this.
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- 16 Jan, 2013 1 commit
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Sebastian Eichelbaum authored
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