- 06 Aug, 2013 1 commit
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Sebastian Eichelbaum authored
[FIX #289] raised shader version levels to 130 to fix some issues with more strict glsl compilers due to features we use which where not available in 120.
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- 02 Apr, 2013 1 commit
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Stefan Philips authored
[CHANGE] Include WVectorFixed.h, WMatrixFixed.h and WPosition.h directly, where necessary
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- 28 Feb, 2013 1 commit
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Sebastian Eichelbaum authored
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- 21 Feb, 2013 1 commit
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Sebastian Eichelbaum authored
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- 18 Feb, 2013 1 commit
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Sebastian Eichelbaum authored
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- 25 Jan, 2013 1 commit
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Sebastian Eichelbaum authored
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- 16 Aug, 2012 1 commit
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Sebastian Eichelbaum authored
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- 02 Jul, 2012 1 commit
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Alexander Wiebel authored
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- 01 Jul, 2012 2 commits
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Alexander Wiebel authored
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Alexander Wiebel authored
this is what it does ... in our case using marching cubes
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