- 06 Aug, 2013 1 commit
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Sebastian Eichelbaum authored
[FIX #289] raised shader version levels to 130 to fix some issues with more strict glsl compilers due to features we use which where not available in 120.
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- 21 Feb, 2013 1 commit
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Sebastian Eichelbaum authored
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- 01 Jul, 2012 2 commits
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Alexander Wiebel authored
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Alexander Wiebel authored
this is what it does ... in our case using marching cubes
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