- 06 Aug, 2013 1 commit
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Sebastian Eichelbaum authored
[FIX #289] raised shader version levels to 130 to fix some issues with more strict glsl compilers due to features we use which where not available in 120.
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- 21 Feb, 2013 1 commit
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Sebastian Eichelbaum authored
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- 01 Jul, 2012 2 commits
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Alexander Wiebel authored
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Alexander Wiebel authored
this is what it does ... in our case using marching cubes
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- 06 May, 2011 1 commit
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Sebastian Eichelbaum authored
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- 28 Sep, 2010 1 commit
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Alexander Wiebel authored
[STYLE #390] adapted all shaders to style
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- 05 Aug, 2010 1 commit
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Mathias Goldau authored
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- 13 Jul, 2010 2 commits
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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- 21 Apr, 2010 1 commit
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Alexander Wiebel authored
behavior. On this way a couple of other things have been fixed: * use only 8 textures because the compiler told me "undefined variable "gl_MultiTexCoord8"" * simplified highlighting of picked slices as they have the correct size for some time now * removed some commented useless code * fixed the problem that isosurfaces could show only one texture * simplified calling of renderSurface function in marching cubes module
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- 13 Apr, 2010 1 commit
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Alexander Wiebel authored
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- 27 Nov, 2009 1 commit
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Alexander Wiebel authored
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- 05 Nov, 2009 1 commit
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Mathias Goldau authored
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- 30 Sep, 2009 1 commit
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schurade authored
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- 29 Sep, 2009 1 commit
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schurade authored
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- 16 Sep, 2009 1 commit
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schurade authored
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