- 16 Mar, 2013 5 commits
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
[FIX] now the add module action is not disabled when a module is selected. You can always add modules.
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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- 15 Mar, 2013 2 commits
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Stefan Philips authored
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Stefan Philips authored
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- 14 Mar, 2013 8 commits
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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- 12 Mar, 2013 1 commit
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André Reichenbach authored
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- 07 Mar, 2013 4 commits
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
[CHANGE] lineAO algo now allows disabling the occluder-lihgt contribution. Also changed some constraints for the radius properties.
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Sebastian Eichelbaum authored
[ADD] added basic clip-plane functionality to point renderer. Now only works with shader code modification. Will be extended to use properties later.
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- 04 Mar, 2013 3 commits
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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- 28 Feb, 2013 4 commits
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
[CHANGE] our dock widgets now use a custom title. This (later) allows to add custom actions and buttons to the titlebar.
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Sebastian Eichelbaum authored
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- 22 Feb, 2013 12 commits
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
[ADD #252] this new module contains the fiber filter feature from fiberDisplay making fiberDisplay completely obsolete.
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Sebastian Eichelbaum authored
[CHANGE #252] fiberDisplaySimple now is able to handle the ROI mechanism using memory mapped vertex attributes. This is faster than the old way.
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- 21 Feb, 2013 1 commit
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Sebastian Eichelbaum authored
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