- 30 Jul, 2012 3 commits
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Mario Hlawitschka authored
[FIX] Matrix refers to Matrixd on my mac by default, but Matrixd operations are not supported by the gpu and caused an opengl error notification by osg in osg::Uniform. This lead to the navigation slices not being shown.
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- 29 Jul, 2012 6 commits
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Alexander Wiebel authored
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Alexander Wiebel authored
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Alexander Wiebel authored
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Alexander Wiebel authored
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Alexander Wiebel authored
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Alexander Wiebel authored
Added also a possibility to hide the buttons through a setting ... this can make the interface less cluttered. Int sliders will follow
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- 27 Jul, 2012 5 commits
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
[ADD] added some basic patches from the OpenWalnut Android development. This should be enough to compile OW using the NDK
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- 26 Jul, 2012 5 commits
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Stefan Philips authored
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Stefan Philips authored
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Alexander Wiebel authored
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Sebastian Eichelbaum authored
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Patrick Oesterling authored
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- 24 Jul, 2012 9 commits
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Alexander Wiebel authored
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Mathias Goldau authored
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Mathias Goldau authored
[FIX] Now modules-others.toolbox will not attempt to build or include a the deprecated boundaryCurvesGMWM module again
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Mathias Goldau authored
[REMOVE] Module boundaryCurves, as isoLine module will take care on that and has a quite better name, regarding what it really does, and not what it is intended to be used for.
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Mathias Goldau authored
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Mathias Goldau authored
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Mathias Goldau authored
[CHANGE] Module fiberStipples, now used a separate file for shader varyings as otherwise this is nasty code duplication.
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Mathias Goldau authored
[REMOVE] Module fiberStipples, does not need CPU generated geometry for each slice. Instead it uses now one time generated geometry modified by a linearTranslation Callback, which is damn fast.
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Mathias Goldau authored
[FIX] module fiberStipples, now doesn't segfault when loading evec dataset first, and also cleans up properly.
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- 23 Jul, 2012 2 commits
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Mathias Goldau authored
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Mathias Goldau authored
[ADD] Isolines, module: Implemented some more properties, like color, resolution, line width. As well as documented code and done a little be refactoring, so quads not hitting any isovalue aren't used at all.
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- 22 Jul, 2012 2 commits
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Mathias Goldau authored
[ADD] Isoline module, has now a more or less working marching quads inside vertex shader. Problem is: its faster within the fragment shader on a very old Geforce. But I will test this on a recent high end graphic board again. That's why I committed this too.
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Mathias Goldau authored
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- 20 Jul, 2012 8 commits
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Mathias Goldau authored
[ADD] Isolines module: New shader approach for isolines, based on marching quads. But not finished yet.
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Mathias Goldau authored
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Mathias Goldau authored
[CHANGE] Isolines module: Tested new idea for the fragment shader. Basically its somekind of a local marching quad inside of the fragment shader
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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