- 12 Mar, 2010 2 commits
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Mathias Goldau authored
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Mathias Goldau authored
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- 11 Mar, 2010 21 commits
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
[ADD] - added some documentation to the WOffscreen class.
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Sebastian Eichelbaum authored
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Christian Heine authored
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Mathias Goldau authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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cornimueller authored
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Sebastian Eichelbaum authored
[ADD] - added some uniforms/properties [ADD] - initial particle distribution is now generated
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Mathias Goldau authored
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Sebastian Eichelbaum authored
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schurade authored
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schurade authored
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Mathias Goldau authored
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Alexander Wiebel authored
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Alexander Wiebel authored
WMMarchingCubes. Additionally added a simple rendering module to test this connection.
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Alexander Wiebel authored
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Alexander Wiebel authored
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Alexander Wiebel authored
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Alexander Wiebel authored
transformation matrix Therefore also added the follwing * function to make a matrix the identity matrix. * cell locator for regular grids without transformation matrix * function that gives the vertex ids of a cell
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- 10 Mar, 2010 17 commits
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cornimueller authored
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cornimueller authored
[ADD #89] First versions of an abstract pager class and a pager class for CNT files to load EEG values only on demand.
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ledig authored
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ledig authored
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ledig authored
[REMOVE] removed OpenThread dependency of WThreadedRunner though it doesn't compile anymore in win and the error it fixed doesn't occure since the usage of WGEGroupNode
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Alexander Wiebel authored
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ledig authored
- correct boost libs are used (static) - correct OSG libs are used (debug and release) and search in default directory so no more long manuell input of librarys and paths - zlib is added by default (add include and lib to work) and can be turned of with cmake
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Alexander Wiebel authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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schurade authored
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schurade authored
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Mathias Goldau authored
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Mathias Goldau authored
[CLEAN] Todo was already solved in WBresenham.cpp:206-220, since it would be to hard to adjust voxelnums to be in margin.
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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schurade authored
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