- 09 Mar, 2011 2 commits
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Alexander Wiebel authored
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Mathias Goldau authored
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- 08 Mar, 2011 4 commits
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Mathias Goldau authored
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Mathias Goldau authored
[ADD] LibEigen as external lib. This is not the release of Eigen3 but nearly the RC1. Issues left for release are just strange OS Compiler mixtures, as well as vectorization support (SSE etc..). But API should be stable and ready to use.
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Mathias Goldau authored
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Mathias Goldau authored
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- 07 Mar, 2011 5 commits
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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Mathias Goldau authored
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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- 05 Mar, 2011 7 commits
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Alexander Wiebel authored
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Alexander Wiebel authored
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Alexander Wiebel authored
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Alexander Wiebel authored
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Alexander Wiebel authored
[CHANGE] the online help available using "F1" is now separated in an html file. Thus it can also be used on the website and edited in a simpler way. For "F1" it is read at runtime from the share/OpenWalnut directory. A new make target to copy it there has also been added.
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Alexander Wiebel authored
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Alexander Wiebel authored
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- 04 Mar, 2011 12 commits
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Mathias Goldau authored
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Mathias Goldau authored
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Mathias Goldau authored
[ADD] EigenSystem module for eigen system computation. Currently only working with the jacobi method, but later planned to work also with libEigen...
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Mathias Goldau authored
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Mathias Goldau authored
[FIX] Now the WThreadedPerVoxelOperation is able to use all cores, due to improved partitioning method (the simplest you could think of: just striping)
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Mathias Goldau authored
[CHANGE] Removed write tickets for internal result vector, since the jobs writing in different places anyway
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schurade authored
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schurade authored
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schurade authored
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schurade authored
[CHANGE] clusters now have a set color they keep through all selection methods, added a zoom method for the dendrogram view
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schurade authored
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schurade authored
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- 03 Mar, 2011 6 commits
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Robert Frohl authored
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Mathias Goldau authored
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Mathias Goldau authored
[CHANGE] Used boost::array instead of std::vector for eigensystems to avoid heap allocation when computing with multiple threads.
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Mathias Goldau authored
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reichenbach authored
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reichenbach authored
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- 02 Mar, 2011 3 commits
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reichenbach authored
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reichenbach authored
[CHANGE] re-added some depricated code, textures should be drawn on the navigation slices without adding the texture mapper for now [FIX] re-added zero sform matrix detection code that got cut by the merge
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reichenbach authored
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- 01 Mar, 2011 1 commit
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schurade authored
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