-RM-183-MR-LINK_SHADERS feature in CMake works only if shaders not yet exists in build dir
When using the feature "LINK_SHADERS" in our build system, the already copied shader files need to be removed manually as cmake does not overwrite them with links. This also means that, when running ccmake the first time, it always copies the shader files. Turning on the link feature now does not cause the desired effect.
To fix this temporarily, one has to remove the share directory in his build dir, then re-run cmake.
(from redmine: created on 2012-07-02, closed on 2012-07-04)