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  • #499

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Created Jul 21, 2021 by Alexander Wiebel@wiebelOwner

Update Vertex & Fragment Shaders to 150 and thus OpenGL to 3.2

  • Original reason was that geometry shader had to be upgraded to 150 to work on MESA
  • The current step is mainly for consistency reasons
  • Shader upgrade can me achieved step by step, only includes have to be considered
Edited Nov 21, 2021 by Robin Eschbach
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Upgrade shaders to v150
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Upgrade shaders to v150
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