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Closed
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Created May 08, 2017 by Mathias Goldau@mathOwner

-RM-372-MR-bool uniforms will not work within the shader when set with bindAsUniform from WPropBool

In WGEUtils.h there is a template function bindAsUniform for our properties. However, when no template-specialization is available the generic code might fail silently. E.g. Try with WPropBool. Hence we need to define this for common PropertyTypes as well.

(from redmine: created on 2014-07-21, closed on 2014-07-21)

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OpenWalnut 1.4
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OpenWalnut 1.4
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