-RM-372-MR-bool uniforms will not work within the shader when set with bindAsUniform from WPropBool
In WGEUtils.h there is a template function bindAsUniform for our properties. However, when no template-specialization is available the generic code might fail silently. E.g. Try with WPropBool. Hence we need to define this for common PropertyTypes as well.
(from redmine: created on 2014-07-21, closed on 2014-07-21)