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OpenWalnut Core
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  • #89

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Opened May 08, 2017 by Alexander Wiebel@wiebel
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-RM-334-MR-Implement flat shading for triangle renderer

We have to duplicate the vertices and set their normals to the triangle normals in order to get flat shading effect.

Flat shading is interesting for debugging

(from redmine: created on 2014-02-18, closed on 2014-02-19)

To upload designs, you'll need to enable LFS. More information
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OpenWalnut 1.4
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OpenWalnut 1.4
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Reference: openwalnut/openwalnut#89