Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
OpenWalnut Core OpenWalnut Core
  • Project overview
    • Project overview
    • Details
    • Activity
    • Releases
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
  • Issues 82
    • Issues 82
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Graph
  • Create a new issue
  • Commits
  • Issue Boards
Collapse sidebar
  • OpenWalnut
  • OpenWalnut CoreOpenWalnut Core
  • Issues
  • #89

Closed
Open
Created May 08, 2017 by Alexander Wiebel@wiebelOwner

-RM-334-MR-Implement flat shading for triangle renderer

We have to duplicate the vertices and set their normals to the triangle normals in order to get flat shading effect.

Flat shading is interesting for debugging

(from redmine: created on 2014-02-18, closed on 2014-02-19)

Assignee
Assign to
OpenWalnut 1.4
Milestone
OpenWalnut 1.4
Assign milestone
Time tracking