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OpenWalnut
OpenWalnut Core
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2
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11
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13
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Manual
Image Space LIC "3D noise" does not work
#624
· created
Dec 17, 2021
by
Alexander Wiebel
Upgrade shaders to v150
Bug
CLOSED
1
updated
Feb 23, 2022
Test updated shaders and merge branch if it works
#594
· created
Nov 23, 2021
by
Alexander Wiebel
Upgrade shaders to v150
CLOSED
0
updated
Feb 16, 2022
Fix boarder of color bar in v150 version
#617
· created
Dec 15, 2021
by
Alexander Wiebel
Upgrade shaders to v150
CLOSED
1
updated
Dec 22, 2021
Fix v150 shader for isosurface
#622
· created
Dec 15, 2021
by
Alexander Wiebel
Upgrade shaders to v150
CLOSED
1
updated
Dec 17, 2021
Fix v150 shader for PointAO
#613
· created
Dec 09, 2021
by
Alexander Wiebel
Upgrade shaders to v150
CLOSED
1
updated
Dec 15, 2021
Fix v150 Shader for Grid Renderer
0 of 2 tasks completed
#610
· created
Dec 09, 2021
by
Alexander Wiebel
Upgrade shaders to v150
CLOSED
0
updated
Dec 15, 2021
Add Shader to LineDrawer for better visuals
#477
· created
Jun 08, 2021
by
Robin Eschbach
Upgrade shaders to v150
CLOSED
0
updated
Dec 09, 2021
Push branch Geometry Shader Point renderer
#480
· created
Jun 09, 2021
by
Alexander Wiebel
Upgrade shaders to v150
CLOSED
2
updated
Dec 09, 2021
Upgrade included geometry shaders for point renderer to Version 150
#490
· created
Jun 16, 2021
by
Alexander Wiebel
Upgrade shaders to v150
CLOSED
3
updated
Dec 09, 2021
Try to update geometry shader from NVIDIA extension to core
#479
· created
Jun 09, 2021
by
Alexander Wiebel
Upgrade shaders to v150
CLOSED
1
updated
Dec 09, 2021
Update Vertex & Fragment Shaders to 150 and thus OpenGL to 3.2
#499
· created
Jul 21, 2021
by
Alexander Wiebel
Upgrade shaders to v150
# Framework Improvement
CLOSED
2
updated
Dec 09, 2021