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  • OpenWalnut
  • OpenWalnut CoreOpenWalnut Core
  • Issues

  • Open 2
  • Closed 11
  • All 13
New issue
  • Priority Created date Last updated Milestone due date Due date Popularity Label priority Manual
  • Image Space LIC "3D noise" does not work
    #624 · created Dec 17, 2021 by Alexander Wiebel   Upgrade shaders to v150   Bug
    • CLOSED
    • 1
    updated Feb 23, 2022
  • Test updated shaders and merge branch if it works
    #594 · created Nov 23, 2021 by Alexander Wiebel   Upgrade shaders to v150
    • CLOSED
    • 0
    updated Feb 16, 2022
  • Fix boarder of color bar in v150 version
    #617 · created Dec 15, 2021 by Alexander Wiebel   Upgrade shaders to v150
    • CLOSED
    • 1
    updated Dec 22, 2021
  • Fix v150 shader for isosurface
    #622 · created Dec 15, 2021 by Alexander Wiebel   Upgrade shaders to v150
    • CLOSED
    • 1
    updated Dec 17, 2021
  • Fix v150 shader for PointAO
    #613 · created Dec 09, 2021 by Alexander Wiebel   Upgrade shaders to v150
    • CLOSED
    • 1
    updated Dec 15, 2021
  • Fix v150 Shader for Grid Renderer   0 of 2 tasks completed
    #610 · created Dec 09, 2021 by Alexander Wiebel   Upgrade shaders to v150
    • CLOSED
    • 0
    updated Dec 15, 2021
  • Add Shader to LineDrawer for better visuals
    #477 · created Jun 08, 2021 by Robin Eschbach   Upgrade shaders to v150
    • CLOSED
    • 0
    updated Dec 09, 2021
  • Push branch Geometry Shader Point renderer
    #480 · created Jun 09, 2021 by Alexander Wiebel   Upgrade shaders to v150
    • CLOSED
    • 2
    updated Dec 09, 2021
  • Upgrade included geometry shaders for point renderer to Version 150
    #490 · created Jun 16, 2021 by Alexander Wiebel   Upgrade shaders to v150
    • CLOSED
    • 3
    updated Dec 09, 2021
  • Try to update geometry shader from NVIDIA extension to core
    #479 · created Jun 09, 2021 by Alexander Wiebel   Upgrade shaders to v150
    • CLOSED
    • 1
    updated Dec 09, 2021
  • Update Vertex & Fragment Shaders to 150 and thus OpenGL to 3.2
    #499 · created Jul 21, 2021 by Alexander Wiebel   Upgrade shaders to v150   # Framework Improvement
    • CLOSED
    • 2
    updated Dec 09, 2021