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OpenWalnut
OpenWalnut Core
Issues
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694
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Last updated
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Manual
Create HowTo for compiling with MSVC
#606
· created
Dec 08, 2021
by
Alexander Wiebel
CLOSED
1
updated
Dec 15, 2021
Fix memory leak in Voxelizer
#486
· created
Jun 15, 2021
by
Alexander Wiebel
SIVERT Future
# Module Stability
Bug
CLOSED
2
updated
Dec 09, 2021
OpenVR in pipeline
#513
· created
Aug 11, 2021
by
Alexander Wiebel
VR support
CLOSED
0
updated
Dec 09, 2021
Get familiar with openVRCamera module
#514
· created
Aug 11, 2021
by
Alexander Wiebel
VR support
[Dev] In Progress
CLOSED
0
updated
Dec 09, 2021
Make VR view cameras oriented according to orientation of headset
#579
· created
Oct 19, 2021
by
Alexander Wiebel
VR support
CLOSED
0
updated
Dec 09, 2021
Eliminate manipulator for VR views and use matrix directly
#585
· created
Oct 27, 2021
by
Alexander Wiebel
VR support
CLOSED
0
updated
Dec 09, 2021
Fix style befor merging VR branch to main
#584
· created
Oct 27, 2021
by
Alexander Wiebel
VR support
CLOSED
0
updated
Dec 09, 2021
Make VR views show the geometry correctly
#572
· created
Oct 11, 2021
by
Alexander Wiebel
VR support
CLOSED
0
updated
Dec 09, 2021
Update SAPT-Tutorial
#505
· created
Jul 30, 2021
by
Alexander Wiebel
SIVERT manual tracking support
CLOSED
0
updated
Dec 09, 2021
Add Shader to LineDrawer for better visuals
#477
· created
Jun 08, 2021
by
Robin Eschbach
Upgrade shaders to v150
CLOSED
0
updated
Dec 09, 2021
Push branch Geometry Shader Point renderer
#480
· created
Jun 09, 2021
by
Alexander Wiebel
Upgrade shaders to v150
CLOSED
2
updated
Dec 09, 2021
Upgrade included geometry shaders for point renderer to Version 150
#490
· created
Jun 16, 2021
by
Alexander Wiebel
Upgrade shaders to v150
CLOSED
3
updated
Dec 09, 2021
Try to update geometry shader from NVIDIA extension to core
#479
· created
Jun 09, 2021
by
Alexander Wiebel
Upgrade shaders to v150
CLOSED
1
updated
Dec 09, 2021
Update Vertex & Fragment Shaders to 150 and thus OpenGL to 3.2
#499
· created
Jul 21, 2021
by
Alexander Wiebel
Upgrade shaders to v150
# Framework Improvement
CLOSED
2
updated
Dec 09, 2021
Get eye distance of Vive and produce correct transformation matrices for both eyes
#583
· created
Oct 27, 2021
by
Alexander Wiebel
CLOSED
0
updated
Dec 08, 2021
Add translation of HMD to left and right eye views
#592
· created
Nov 23, 2021
by
Alexander Wiebel
CLOSED
0
updated
Dec 08, 2021
Use WebView for Qt6 instead of WebKit/WebEngine
#600
· created
Nov 30, 2021
by
Alexander Wiebel
CLOSED
3
updated
Dec 08, 2021
Port to Qt6 with as alternative compile switch
#580
· created
Oct 27, 2021
by
Alexander Wiebel
CLOSED
1
updated
Nov 30, 2021
On Mac and Linux some CSV files are not read properly
#593
· created
Nov 23, 2021
by
Alexander Wiebel
Bug
CLOSED
3
updated
Nov 30, 2021
Create ML gradient data in CSV file format for OpenWalnut
#587
· created
Nov 03, 2021
by
Alexander Wiebel
CLOSED
0
updated
Nov 23, 2021
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