Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
OpenWalnut Core OpenWalnut Core
  • Project overview
    • Project overview
    • Details
    • Activity
    • Releases
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
  • Issues 65
    • Issues 65
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Graph
  • Create a new issue
  • Commits
  • Issue Boards
Collapse sidebar
  • OpenWalnut
  • OpenWalnut CoreOpenWalnut Core
  • Issues

  • Open 65
  • Closed 634
  • All 699
New issue
  • Priority Created date Last updated Milestone due date Due date Popularity Label priority Manual
  • Make crashed modules deletable in GUI
    #609 · created Dec 09, 2021 by Alexander Wiebel
    • CLOSED
    • 0
    updated Dec 22, 2021
  • White Box, for toolbars on Apple OSX 10.10
    #18 · created May 08, 2017 by Mathias Goldau   Bug MacOS To Do Soon
    • CLOSED
    • 7
    updated Dec 22, 2021
  • Shader postprocessing does not work on Windows
    #614 · created Dec 10, 2021 by Robin Eschbach
    • CLOSED
    • 0
    updated Dec 22, 2021
  • Fix wrong icons
    #623 · created Dec 17, 2021 by Alexander Wiebel
    • CLOSED
    • 0
    updated Dec 22, 2021
  • Check PointConnector on macOS
    #565 · created Oct 04, 2021 by Alexander Wiebel   MacOS To Do Soon
    • CLOSED
    • 3
    updated Dec 22, 2021
  • Replace std::random_shuffle in hierachicalClustering to make the module compile under MacOS and Windows again
    #591 · created Nov 18, 2021 by Kai Messerschmidt
    • CLOSED
    • 0
    updated Dec 20, 2021
  • Make OpenWalnut compile on macOS again
    #566 · created Oct 04, 2021 by Alexander Wiebel   MacOS To Do Soon
    • CLOSED
    • 2
    updated Dec 20, 2021
  • Adapt color scaling for filterprotondata to work also with negative values
    #605 · created Dec 08, 2021 by Alexander Wiebel
    • CLOSED
    • 0
    updated Dec 20, 2021
  • Maybe move help from extra file directly into META to avoid one click
    #577 · created Oct 19, 2021 by Alexander Wiebel
    • CLOSED
    • 1
    updated Dec 20, 2021
  • FilterProtonData module shows wrong colorbar name when changing displayed data
    #589 · created Nov 09, 2021 by Alexander Wiebel
    • CLOSED
    • 2
    updated Dec 20, 2021
  • Make warnings easier recognizable (flash)
    #482 · created Jun 09, 2021 by Alexander Wiebel   OpenWalnut 1.5
    • CLOSED
    • 0
    updated Dec 20, 2021
  • Checkbox to en-/disable clustersize conversion
    #590 · created Nov 09, 2021 by Robin Eschbach
    • CLOSED
    • 0
    updated Dec 20, 2021
  • Check which minimum cmake version makes most sense after upgrading to Qt6
    #582 · created Oct 27, 2021 by Alexander Wiebel
    • CLOSED
    • 1
    updated Dec 20, 2021
  • Improve FilterProtonData Stability
    #597 · created Nov 25, 2021 by Robin Eschbach
    • CLOSED
    • 0
    updated Dec 20, 2021
  • Data module crashes when loading nifti data
    #598 · created Nov 25, 2021 by Alexander Wiebel   Bug
    • CLOSED
    • 0
    updated Dec 20, 2021
  • Fix v150 shader for isosurface
    #622 · created Dec 15, 2021 by Alexander Wiebel   Upgrade shaders to v150
    • CLOSED
    • 1
    updated Dec 17, 2021
  • Fix v150 shader for PointAO
    #613 · created Dec 09, 2021 by Alexander Wiebel   Upgrade shaders to v150
    • CLOSED
    • 1
    updated Dec 15, 2021
  • Get OffScreen code work again for VR module
    #607 · created Dec 08, 2021 by Alexander Wiebel   VR support
    • CLOSED
    • 0
    updated Dec 15, 2021
  • General check of GUI on macOS
    #567 · created Oct 04, 2021 by Alexander Wiebel   MacOS
    • CLOSED
    • 1
    updated Dec 15, 2021
  • Fix v150 Shader for Grid Renderer   0 of 2 tasks completed
    #610 · created Dec 09, 2021 by Alexander Wiebel   Upgrade shaders to v150
    • CLOSED
    • 0
    updated Dec 15, 2021
  • Prev
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • …
  • 32
  • Next