//--------------------------------------------------------------------------- // // Project: OpenWalnut ( http://www.openwalnut.org ) // // Copyright 2009 OpenWalnut Community, BSV-Leipzig and CNCF-CBS // For more information see http://www.openwalnut.org/copying // // This file is part of OpenWalnut. // // OpenWalnut is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // OpenWalnut is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with OpenWalnut. If not, see . // //--------------------------------------------------------------------------- #ifndef WMLIC_H #define WMLIC_H #include #include #include "../../dataHandler/WDataSetVector.h" #include "../../graphicsEngine/WTriangleMesh2.h" #include "../../kernel/WModule.h" #include "../../kernel/WModuleInputData.h" #include "../../kernel/WModuleOutputData.h" /** * Computes a Line Intregrated Convolution from a vector field onto a triangle mesh. * \warning Most of the code is taken from fantom and the fibernavigator. DO NOT scatter those sources in OpenWalnut! * \ingroup modules */ class WMLIC: public WModule { public: /** * Constructs a new LIC module */ WMLIC(); /** * Destructs and clean up this module */ virtual ~WMLIC(); /** * Gives back the name of this module. * \return the module's name. */ virtual const std::string getName() const; /** * Gives back a description of this module. * \return description to module. */ virtual const std::string getDescription() const; /** * Due to the prototype design pattern used to build modules, this method returns a new instance of this method. NOTE: it * should never be initialized or modified in some other way. A simple new instance is required. * * \return the prototype used to create every module in OpenWalnut. */ virtual boost::shared_ptr< WModule > factory() const; protected: /** * Entry point after loading the module. Runs in separate thread. */ virtual void moduleMain(); /** * Initialize the connectors this module is using. */ virtual void connectors(); /** * Initialize the properties for this module. */ virtual void properties(); private: boost::shared_ptr< WModuleInputData< WTriangleMesh2 > > m_meshIC; //!< The InputConnector for the mesh on which to paint boost::shared_ptr< WModuleInputData< WDataSetVector > > m_vectorIC; //!< The InputConnector for the vectors that are used to build the streamlines boost::shared_ptr< WTriangleMesh2 > m_inMesh; //!< The mesh given from the input connector boost::shared_ptr< WDataSetVector > m_inVector; //!< The vector field used to compute the LIC given from the input connector boost::shared_ptr< WModuleOutputData< WTriangleMesh2 > > m_meshOC; //!< OutputConnector for the LIC'ed mesh }; #endif // WMLIC_H