//---------------------------------------------------------------------------
//
// Project: OpenWalnut ( http://www.openwalnut.org )
//
// Copyright 2009 OpenWalnut Community, BSV@Uni-Leipzig and CNCF@MPI-CBS
// For more information see http://www.openwalnut.org/copying
//
// This file is part of OpenWalnut.
//
// OpenWalnut is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// OpenWalnut is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with OpenWalnut. If not, see .
//
//---------------------------------------------------------------------------
#ifndef WGEEXCEPTION_H
#define WGEEXCEPTION_H
#include
#include "../../common/WException.h"
#include "../WExportWGE.h"
/**
* General purpose exception and therefore base class for all graphics engine related exceptions.
* \ingroup ge
*/
class EXPORT_OWGE_DLL WGEException: public WException
{
public:
/**
* Default constructor.
* \param msg the exception message.
*/
explicit WGEException( const std::string& msg = "Graphics Engine Exception" );
/**
* Destructor.
*/
virtual ~WGEException() throw();
protected:
private:
};
#endif // WGEEXCEPTION_H