//---------------------------------------------------------------------------
//
// Project: OpenWalnut ( http://www.openwalnut.org )
//
// Copyright 2009 OpenWalnut Community, BSV@Uni-Leipzig and CNCF@MPI-CBS
// For more information see http://www.openwalnut.org/copying
//
// This file is part of OpenWalnut.
//
// OpenWalnut is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// OpenWalnut is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with OpenWalnut. If not, see .
//
//---------------------------------------------------------------------------
#include
#include
#include
#include
#include
#include
#include "../../common/WAssert.h"
#include "../../common/WStringUtils.h"
#include "../../dataHandler/WGridRegular3D.h"
#include "../../graphicsEngine/WGEGeodeUtils.h"
#include "../../kernel/WKernel.h"
#include "../../common/math/WPosition.h"
#include "../../common/math/WVector3D.h"
#include "../data/WMData.h"
#include "WMBoundingBox.h"
#include "boundingbox.xpm"
WMBoundingBox::WMBoundingBox():
WModule()
{
// WARNING: initializing connectors inside the constructor will lead to an exception.
// Implement WModule::initializeConnectors instead.
}
WMBoundingBox::~WMBoundingBox()
{
// cleanup
removeConnectors();
}
boost::shared_ptr< WModule > WMBoundingBox::factory() const
{
return boost::shared_ptr< WModule >( new WMBoundingBox() );
}
const char** WMBoundingBox::getXPMIcon() const
{
return boundingbox_xpm;
}
const std::string WMBoundingBox::getName() const
{
return "Bounding Box";
}
const std::string WMBoundingBox::getDescription() const
{
return "Shows the bounding box of a data set.";
}
void WMBoundingBox::moduleMain()
{
// use the m_input "data changed" flag
m_moduleState.setResetable( true, true );
m_moduleState.add( m_input->getDataChangedCondition() );
// signal ready state
ready();
// loop until the module container requests the module to quit
while ( !m_shutdownFlag() )
{
// acquire data from the input connector
m_dataSet = m_input->getData();
if ( !m_dataSet.get() )
{
// OK, the output has not yet sent data
// NOTE: see comment at the end of this while loop for m_moduleState
debugLog() << "Waiting for data ...";
m_moduleState.wait();
continue;
}
boost::shared_ptr< WGridRegular3D > grid = boost::shared_dynamic_cast< WGridRegular3D >( m_dataSet->getGrid() );
WAssert( grid, "Seems that grid is of wrong type." );
std::pair< wmath::WPosition, wmath::WPosition > bb = grid->getBoundingBox();
m_bBoxNode = osg::ref_ptr< WGEGroupNode >( new WGEGroupNode );
m_bBoxNode->setNodeMask( m_active->get() ? 0xFFFFFFFF : 0x0 );
m_bBoxNode->insert( wge::generateBoundingBoxGeode( bb.first, bb.second, WColor( 0.3, 0.3, 0.3, 1 ) ) );
WGraphicsEngine::getGraphicsEngine()->getScene()->insert( m_bBoxNode );
// this waits for m_moduleState to fire. By default, this is only the m_shutdownFlag condition.
// NOTE: you can add your own conditions to m_moduleState using m_moduleState.add( ... )
m_moduleState.wait();
}
WGraphicsEngine::getGraphicsEngine()->getScene()->remove( m_bBoxNode );
}
void WMBoundingBox::connectors()
{
// initialize connectors
m_input = boost::shared_ptr< WModuleInputData < WDataSetSingle > >(
new WModuleInputData< WDataSetSingle >( shared_from_this(),
"in", "The dataset to filter" )
);
// add it to the list of connectors. Please note, that a connector NOT added via addConnector will not work as expected.
addConnector( m_input );
// call WModules initialization
WModule::connectors();
}
void WMBoundingBox::properties()
{
// ( m_properties->addInt( "Thickness", 1 ) )->connect( boost::bind( &WMBoundingBox::slotPropertyChanged, this, _1 ) );
// m_active gets initialized in WModule and is available for all modules. Overwrite activate() to have a special callback for m_active
// changes.
}
void WMBoundingBox::activate()
{
if ( m_bBoxNode )
{
if ( m_active->get() )
{
m_bBoxNode->setNodeMask( 0xFFFFFFFF );
}
else
{
m_bBoxNode->setNodeMask( 0x0 );
}
}
WModule::activate();
}