- 04 Aug, 2014 1 commit
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Alexander Wiebel authored
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- 12 Mar, 2014 1 commit
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Sebastian Eichelbaum authored
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- 22 Feb, 2013 1 commit
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Sebastian Eichelbaum authored
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- 01 Jul, 2012 1 commit
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Alexander Wiebel authored
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- 21 Nov, 2011 1 commit
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Mario Hlawitschka authored
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- 20 Sep, 2011 1 commit
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Alexander Wiebel authored
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- 18 Aug, 2011 1 commit
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Sebastian Eichelbaum authored
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- 07 Jul, 2011 1 commit
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Sebastian Eichelbaum authored
[REMOVE] - removed LIC module. It was not complying our style/doc guidelines, it was slow, modified data illegally, and the worst: it contained source which is NOT opensource (numerical recipies). You can revive the module if you remove the fibernavigator/fantom code AND use eigen3 for those copyright-critical parts.
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- 05 Jul, 2011 1 commit
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Sebastian Eichelbaum authored
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- 01 Jun, 2011 1 commit
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Sebastian Eichelbaum authored
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- 20 May, 2011 1 commit
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Sebastian Eichelbaum authored
[ADD] - modules compile. Only two modules have their own CmakeLists (Template-Module: for documentation/example and DetTractClustering: cuda stuff). The others are handled automatically.
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- 09 May, 2011 1 commit
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Sebastian Eichelbaum authored
[FIX] - they were not really ported. Missing Includes, Wrong Includes. Fixed. Re-Added to module-base toolbox.
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- 06 May, 2011 1 commit
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Sebastian Eichelbaum authored
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- 04 May, 2011 1 commit
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Sebastian Eichelbaum authored
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- 08 Apr, 2011 1 commit
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Sebastian Eichelbaum authored
[CHANGE] removed all modules from the toolboxes. We bring them back in with proper eigen3 support one after the other.
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- 07 Apr, 2011 1 commit
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Sebastian Eichelbaum authored
[ADD] - added basic implementation of simple, dragable slices. They will soon replace the NavSlice module.
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- 11 Mar, 2011 1 commit
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Sebastian Eichelbaum authored
[CHANGE] - textureMapper module uses old colormapping. colormapper module uses new colormapping mechanism.
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- 04 Mar, 2011 1 commit
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schurade authored
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- 22 Feb, 2011 1 commit
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reichenbach authored
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- 21 Feb, 2011 2 commits
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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- 06 Jan, 2011 2 commits
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
[ADD] - added a more generic scheme for preprocessing shader codes. It is now more comfortable to handle define-statements or various compile-time options in shaders.
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- 27 Dec, 2010 2 commits
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Sebastian Eichelbaum authored
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Sebastian Eichelbaum authored
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- 09 Dec, 2010 1 commit
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Mathias Goldau authored
[FIX] Enabled the voxelizer to work with the new grid and also reinserted deleted modules and commented them out in the modules-base.toolbox
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- 01 Dec, 2010 1 commit
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Sebastian Eichelbaum authored
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- 02 Nov, 2010 1 commit
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reichenbach authored
The current changes include: - only one transformation matrix + its inverse - only one constructor This is supposed to be a starting point, we can add the missing functionality back into the grid from here. Things to consider: - please DO NOT re-add any of the additional datafields Suggestions & TODO: - use strategy pattern for the transformations - efficient storage of transformation parameters - clean up a lot of the code (eg in encloses and getVoxelNum etc) that does transformations - ...
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- 07 Oct, 2010 1 commit
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Alexander Wiebel authored
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- 29 Sep, 2010 1 commit
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Sebastian Eichelbaum authored
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- 10 Sep, 2010 1 commit
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reichenbach authored
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- 11 Aug, 2010 2 commits
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Sebastian Eichelbaum authored
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schurade authored
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- 07 Aug, 2010 1 commit
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Sebastian Eichelbaum authored
[CHANGE] - our build system now supports module toolboxes. All our current modules where sorted into one of the toolboxes. The file modules-user.toolbox is not versioned and can be used for user defined lists of modules.
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